CI Arch container doesn't have g-i installed. The GIR/typelib is only
needed for Python bindings — shared library builds fine without it.
Both gir dependency and g-ir-compiler are now required: false.
Handler was connected twice — once in __init__ and again in
_initialize_resources. Every device-ready event fired on_network_ready
twice. Removed the __init__ connection (the lazy one is correct).
- Add osd_show_audio/osd_show_brightness methods on OSDWindow
- Register as standalone functions in __main__ for fabric-cli exec
- Keybinds now chain fabric-cli exec after wpctl/brightnessctl
- Emit brightness signal on threshold bypass for small changes
- Drop rfkill from bluetooth toggle (redundant with D-Bus Powered,
was causing stale cache on next read)
- Force toggle switch and icon to target state immediately after
setting, don't wait for D-Bus callback
- Fix nightlight icon race: flip local is_active instead of
re-querying async kill state
- Guard wifi on_network_ready against ethernet-first device loop
(emits device-ready per device; wifi_device None on first)
- Share single NetworkClient between main panel and wifi popup
(eliminates async-init race of two independent instances)
- Strip connected: prefix from wlan label initial display
- Add _pending_toggle pattern to wifi notify handler to
suppress stale-cache revert; same for bluetooth switch lock
When control center hides, PlayerBox.suspend() blocks all signal
handlers. On resume(), clearing the flag wasn't enough — stale
state lingered until next fabricator poll (up to 5s). Now resume()
immediately syncs play/pause icon, metadata, and artwork.
on_entry_changed uses @debounce(300). When user presses Enter before
debounce fires, _current_results is empty so nothing activates.
Now on_entry_accept triggers an immediate search_single when active
plugin has no results, and activates the first result on callback.
_on_entry_accept checked _active_plugin_entry before _current_results.
Keyword plugins (emoji, clipboard) are always active when prefix typed,
so on_submit (no-op base) swallowed Enter before result.action() fired.
Now results are checked first. on_submit only as fallback when no results.
- wallpapers_dir: read from config, fallback ~/Pictures/Wallpapers
- osd: skip show_audio_osd/show_brightness_osd when disabled
- window_switcher: skip show_switcher when disabled
- global_menu_cache_enabled: bypass GTK class cache when false
- global_menu_method: control discovery strategies (auto/hyprland/dbus)
All keys added to constants.py defaults, settings UI, and config.toml
Add CaptureNotifier import and send notifications when caffeine is enabled or disabled. Introduce is_active() static method to check inhibition status via PID file and process cmdline. Replace previous _read_pid() usage with is_active(). Enhance _humanize to properly format "0s" and hour-only durations. Update activation logic to use the new method and trigger appropriate notifications.
Add support for managing systemd‑inhibit processes via a PID file; introduce _caffeine_is_active helper; modify _check_initial_states and toggle_caffeine to start/stop inhibition and update UI icons and labels.
Uses systemd-inhibit with a pinned sleep process and PID file so
the inhibition survives Spotlight dismiss. Supports on/off and
duration presets (5m/15m/30m/1h) plus free-form parsing.
SpotlightWindow now exposed via SpotlightService (fabric Service) on the
session bus (dev.modus.Spotlight /Toggle). On-demand process forwards to
the running instance over DBus instead of a unix socket; still quits on
dismiss. Behaviour unchanged.
Weather: move networking, caching and scheduling out of the Weather widget
into a WeatherService singleton. Reuse one httpx.Client for the app lifetime,
drop the 4-worker pool and the multi-entry dict caches (single-value fields),
query Nominatim only on location change, remove debounce and the /tmp-style
polling. Widget now observes the `updated` signal and never hits the network.
GameMode: turn the standalone CLI script into a GameModeService (Service
singleton) exposing an `enabled` Property and `changed` signal. Drive Hyprland
via `hyprctl eval hl.config(...)` instead of the deprecated `hyprctl keyword`
batch (rejected under the Lua config in Hyprland 0.55+), read state via
`hl.get_config`, and keep `hyprctl reload` for disable. Fix game-mode state
parsing so unrecognized `hl.get_config` output no longer falsely reports
active. BatteryWidget's GameModeButton now subscribes to the service.
Remove now-unused LOCATION_CACHE_TIMEOUT.
Split the monolithic ScreenCapture service into focused Screenshot and
ScreenRecorder services behind a pluggable capture backend.
- Add shared/capture.py: CaptureBackend abstraction + HyprlandCaptureBackend
(hyprshot/grim/slurp/wf-recorder) and reusable CaptureNotifier
- Add services/screenshot.py and services/screenrecorder.py with Fabric
properties/signals; recording state kept in memory (no /tmp files)
- Keep services/screencapture.py as a backwards-compatible facade so
existing widgets and signals keep working
- Resolve monitors via Hyprland IPC helpers in services/modus.py instead of
spawning `hyprctl monitors -j` per capture
- Implement real window recording (slurp window boxes) and split the
record-window / record-region UI mappings
- Register screenshot_service / screen_recorder_service singletons
- Remove dead src/utils/inhibit.py duplicate; minor modus.lua quoting fix
- mpris: native MediaArt cache lookup, dedupe play/pause emission, safe
cleanup, artwork polling for already-playing browser players, drop
os.system seek fallback
- spotlight: scope plugin keyword and detect() matches to a single plugin
via search_single instead of global search; register clipboard keywords
(clip/clipboard)