commit
d809bc931d
2 files changed
+28
-13
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@@ -7,7 +7,7 @@
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/* inset 0 0 0 0.5px alpha(#aaa, 0.4); */
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border-radius: 20px;
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margin: 4px;
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transition: all 0.25s cubic-bezier(0.25, 0.46, 0.45, 0.94);
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/* transition: all 0.25s cubic-bezier(0.25, 0.46, 0.45, 0.94); */
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}
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#notification-action-buttons button.start-action {
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+27
-12
@@ -25,6 +25,7 @@ class AnimationManager:
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# Use 120 FPS for ultra-smooth animations like macOS
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self._timer_id = GLib.timeout_add(8, self._animate_all) # 120 FPS
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def remove_widget(self, widget):
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self._animating_widgets.discard(widget)
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if not self._animating_widgets and self._timer_id:
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@@ -39,7 +40,7 @@ class AnimationManager:
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self._containers_to_redraw.clear()
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widgets_to_remove = []
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# Process all animations in a single frame
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for widget in list(self._animating_widgets):
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if not widget._calculate_position():
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@@ -71,6 +72,7 @@ class AnimationManager:
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"""Keep consistent 120 FPS for macOS-like smoothness"""
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return 8 # 120 FPS
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def _start_timer(self):
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interval = self._get_optimal_interval()
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self._timer_id = GLib.timeout_add(interval, self._animate_all)
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@@ -82,35 +84,35 @@ class AnimationManager:
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class MacOSEasing:
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"""macOS-style easing functions for natural motion"""
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@staticmethod
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def ease_out_expo(t):
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"""Exponential ease out - fast start, slow end"""
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return 1 - math.pow(2, -10 * t) if t != 1 else 1
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@staticmethod
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def ease_in_out_quart(t):
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"""Quartic ease in-out for smooth acceleration/deceleration"""
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return 8 * t * t * t * t if t < 0.5 else 1 - math.pow(-2 * t + 2, 4) / 2
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@staticmethod
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def ease_out_back(t):
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"""Back ease out for slight overshoot effect"""
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c1 = 1.70158
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c3 = c1 + 1
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return 1 + c3 * math.pow(t - 1, 3) + c1 * math.pow(t - 1, 2)
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@staticmethod
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def ease_out_cubic_bezier(t):
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"""Custom cubic bezier similar to macOS default (0.25, 0.1, 0.25, 1.0)"""
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# Approximation of cubic-bezier(0.25, 0.1, 0.25, 1.0)
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return t * t * t * (t * (6 * t - 15) + 10)
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@staticmethod
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def ease_in_cubic(t):
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"""Cubic ease in for smooth acceleration"""
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return t * t * t
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@staticmethod
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def ease_out_quint(t):
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"""Quintic ease out for very smooth deceleration"""
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@@ -130,8 +132,7 @@ class SlideRevealer(Gtk.Overlay):
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self._start_time = None
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self._show_animation = False
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self._pending_position = None
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# Use float for sub-pixel positioning
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self._current_position = (0.0, 0.0)
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self._current_position = (0.0, 0.0) # Use float for sub-pixel positioning
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self._animation_id = None # Track individual animation instances
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self._fixed = Gtk.Fixed()
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@@ -167,7 +168,16 @@ class SlideRevealer(Gtk.Overlay):
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if self._revealed and not self._animating:
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return
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self._revealed = True
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self._start_animation(show=True)
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# Ensure widget is properly laid out before starting animation
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if self.get_realized():
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self._start_animation(show=True)
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else:
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# Wait for widget to be realized
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def on_realize(*_):
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self._start_animation(show=True)
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self.disconnect_by_func(on_realize)
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self.connect("realize", on_realize)
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def hide(self):
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if not self._revealed and not self._animating:
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@@ -197,7 +207,12 @@ class SlideRevealer(Gtk.Overlay):
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self._current_position = (float(pos[0]), float(pos[1]))
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self._fixed.move(self.child, int(pos[0]), int(pos[1]))
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AnimationManager.get_instance().add_widget(self)
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def start_with_dimensions():
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AnimationManager.get_instance().add_widget(self)
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return False
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# Use idle_add to ensure layout is complete
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GLib.idle_add(start_with_dimensions)
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def _calculate_position(self):
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if not self._animating:
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@@ -302,4 +317,4 @@ class SlideRevealer(Gtk.Overlay):
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def destroy(self):
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self.stop_animation()
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super().destroy()
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super().destroy()
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