fix: resolve choppy animations during notification transitions

Co-authored-by: aider (openai/claude-sonnet-4) <aider@aider.chat>
This commit is contained in:
tr1x_emandaider committed 2025-08-02 21:37:31 +05:30
1 parent 305a105b22
commit abe5dfe1c7
2 files changed
+112 -49

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+81 -41
View File
@@ -262,6 +262,7 @@ class NotificationRevealer(SlideRevealer):
self.on_transition_end = on_transition_end
# Reference to ModusNoti window for queue clearing
self.parent_window = parent_window
self._is_closing = False
# Add swipe detection variables
self._drag_start_x = 0
@@ -308,6 +309,11 @@ class NotificationRevealer(SlideRevealer):
_notification: Notification,
reason: NotificationCloseReason,
):
if self._is_closing:
return
self._is_closing = True
# Use left-to-right slide for auto-dismiss (expired), right-to-left for manual close
if reason == "expired":
# Left-to-right slide for auto-dismiss
@@ -361,6 +367,12 @@ class NotificationRevealer(SlideRevealer):
return False
class NotificationState:
IDLE = 0
SHOWING = 1
HIDING = 2
class ModusNoti(Window):
def __init__(self):
self._server = notification_service
@@ -373,10 +385,11 @@ class ModusNoti(Window):
spacing=5,
)
# Queue system for macOS-like behavior
# Enhanced queue system for smooth transitions
self.notification_queue = []
self.current_notification = None
self.is_showing_notification = False
self.notification_state = NotificationState.IDLE
self._transition_timer_id = None
# Initialize ignored apps list from config
self.ignored_apps = data.NOTIFICATION_IGNORED_APPS
@@ -411,6 +424,7 @@ class ModusNoti(Window):
notification.close("dismissed-by-user")
return
# Clear any pending notifications in queue (except the current one being shown)
for pending_notification in list(self.notification_queue):
try:
pending_notification.close("dismissed-by-user")
@@ -418,46 +432,54 @@ class ModusNoti(Window):
pass
self.notification_queue.clear()
if self.current_notification and self.is_showing_notification:
current_allocation = None
try:
if self.current_notification.get_parent():
current_allocation = self.current_notification.get_allocation()
except:
pass
if hasattr(self.current_notification, "stop_animation"):
self.current_notification.stop_animation()
try:
if self.current_notification in self.notifications.children:
self.notifications.remove(self.current_notification)
if hasattr(self.current_notification, "notification"):
self.current_notification.notification.close("dismissed-by-user")
except:
pass
self.current_notification = None
self.is_showing_notification = False
# Add new notification to queue
self.notification_queue.append(notification)
self.show_next_notification()
# Process the queue
self._process_notification_queue()
def show_next_notification(self):
if not self.notification_queue or self.is_showing_notification:
def _process_notification_queue(self):
# If we're currently showing a notification and there's a new one in queue
if (self.notification_state == NotificationState.SHOWING and
self.current_notification and
self.notification_queue):
# Start hiding the current notification to make room for the new one
self._start_hiding_current_notification()
elif self.notification_state == NotificationState.IDLE and self.notification_queue:
# If we're idle and have notifications in queue, show the next one
self._show_next_notification()
def _start_hiding_current_notification(self):
if (self.current_notification and
self.notification_state == NotificationState.SHOWING and
not self.current_notification._is_closing):
self.notification_state = NotificationState.HIDING
# Force close the current notification to trigger hiding animation
try:
self.current_notification.notification.close("dismissed-by-user")
except:
pass
def _show_next_notification(self):
if not self.notification_queue or self.notification_state != NotificationState.IDLE:
return
notification = self.notification_queue.pop(0)
self.is_showing_notification = True
self.notification_state = NotificationState.SHOWING
new_box = NotificationRevealer(
notification,
on_transition_end=lambda: self.on_notification_finished(new_box),
on_transition_end=lambda: self._on_notification_finished(new_box),
parent_window=self,
)
self.current_notification = new_box
# Clear any existing children
for child in list(self.notifications.children):
try:
self.notifications.remove(child)
@@ -465,38 +487,51 @@ class ModusNoti(Window):
pass
self.notifications.children = [new_box]
new_box.show_all()
self.notifications.queue_resize()
def start_animation():
if new_box.get_parent():
if new_box.get_realized():
new_box.reveal()
return False
else:
return True
return False
if new_box.get_parent() and new_box.get_realized():
new_box.reveal()
return False
return True
GLib.idle_add(start_animation)
def on_notification_finished(self, notification_box):
def _on_notification_finished(self, notification_box):
if notification_box != self.current_notification:
return
# Cancel any pending transition timer
if self._transition_timer_id:
GLib.source_remove(self._transition_timer_id)
self._transition_timer_id = None
# Safely remove notification box
try:
if notification_box in self.notifications.children:
self.notifications.remove(notification_box)
except:
pass
# Reset state
self.current_notification = None
self.is_showing_notification = False
self.notification_state = NotificationState.IDLE
# Process next notification with a small delay for smooth transitions
if self.notification_queue:
# Reduced delay for more responsive queuing
GLib.timeout_add(80, lambda: self.show_next_notification() or False)
self._transition_timer_id = GLib.timeout_add(
50, # Very short delay for seamless transitions
lambda: self._show_next_notification() or False
)
def show_next_notification(self):
# Legacy method for compatibility - redirect to new implementation
self._show_next_notification()
def on_notification_finished(self, notification_box):
# Legacy method for compatibility - redirect to new implementation
self._on_notification_finished(notification_box)
def clear_notification_queue(self):
queue_length = len(self.notification_queue)
@@ -508,5 +543,10 @@ class ModusNoti(Window):
pass # Ignore errors if notification is already closed
self.notification_queue.clear()
# Cancel any pending transition timer
if self._transition_timer_id:
GLib.source_remove(self._transition_timer_id)
self._transition_timer_id = None
def get_queue_length(self):
return len(self.notification_queue)
+31 -8
View File
@@ -39,6 +39,8 @@ class AnimationManager:
self._containers_to_redraw.clear()
widgets_to_remove = []
# Process all animations in a single frame
for widget in list(self._animating_widgets):
if not widget._calculate_position():
widgets_to_remove.append(widget)
@@ -47,11 +49,11 @@ class AnimationManager:
if container:
self._containers_to_redraw.add(container)
# Apply all position changes at once
# Apply all position changes at once to prevent conflicts
for widget in self._animating_widgets:
widget._apply_position()
# Single redraw call per container
# Batch redraw calls to minimize performance impact
for container in self._containers_to_redraw:
container.queue_draw()
@@ -61,6 +63,10 @@ class AnimationManager:
return len(self._animating_widgets) > 0 # Continue if widgets remain
def get_active_widget_count(self):
"""Return the number of currently animating widgets"""
return len(self._animating_widgets)
def _get_optimal_interval(self):
"""Keep consistent 120 FPS for macOS-like smoothness"""
return 8 # 120 FPS
@@ -99,6 +105,16 @@ class MacOSEasing:
"""Custom cubic bezier similar to macOS default (0.25, 0.1, 0.25, 1.0)"""
# Approximation of cubic-bezier(0.25, 0.1, 0.25, 1.0)
return t * t * t * (t * (6 * t - 15) + 10)
@staticmethod
def ease_in_cubic(t):
"""Cubic ease in for smooth acceleration"""
return t * t * t
@staticmethod
def ease_out_quint(t):
"""Quintic ease out for very smooth deceleration"""
return 1 - math.pow(1 - t, 5)
class SlideRevealer(Gtk.Overlay):
@@ -115,6 +131,7 @@ class SlideRevealer(Gtk.Overlay):
self._show_animation = False
self._pending_position = None
self._current_position = (0.0, 0.0) # Use float for sub-pixel positioning
self._animation_id = None # Track individual animation instances
self._fixed = Gtk.Fixed()
self._fixed.set_has_window(False)
@@ -146,18 +163,19 @@ class SlideRevealer(Gtk.Overlay):
self.hide()
def reveal(self):
if self._revealed or self._animating:
if self._revealed and not self._animating:
return
self._revealed = True
self._start_animation(show=True)
def hide(self):
if not self._revealed or self._animating:
if not self._revealed and not self._animating:
return
self._revealed = False
self._start_animation(show=False)
def _start_animation(self, show: bool):
# Stop any existing animation for this widget
if self._animating:
AnimationManager.get_instance().remove_widget(self)
@@ -166,9 +184,11 @@ class SlideRevealer(Gtk.Overlay):
self._animating = False
return
# Use high-precision monotonic time for smooth animations
self._start_time = GLib.get_monotonic_time()
self._animating = True
self._show_animation = show
self._animation_id = id(self) # Unique ID for this animation instance
if show:
self.child.show()
@@ -185,18 +205,20 @@ class SlideRevealer(Gtk.Overlay):
elapsed = (GLib.get_monotonic_time() - self._start_time) / 1000
t = min(elapsed / self.duration, 1.0)
# Use different easing functions for better smoothness
if self._show_animation:
# Use macOS-style ease out for revealing (fast start, smooth end)
eased = MacOSEasing.ease_out_cubic_bezier(t)
# Use quintic ease out for very smooth revealing
eased = MacOSEasing.ease_out_quint(t)
else:
# Use ease in-out for hiding (smooth both ends)
eased = MacOSEasing.ease_in_out_quart(t)
# Use cubic ease in for smooth hiding
eased = MacOSEasing.ease_in_cubic(t)
self._pending_position = self._get_position_at_progress_cached(eased)
if t >= 1.0:
self._animating = False
self._cached_dimensions = None
self._animation_id = None
if not self._show_animation:
GLib.idle_add(lambda: self.child.hide())
return False
@@ -275,6 +297,7 @@ class SlideRevealer(Gtk.Overlay):
AnimationManager.get_instance().remove_widget(self)
self._animating = False
self._cached_dimensions = None
self._animation_id = None
def destroy(self):
self.stop_animation()