fix(osd/audio): snap values to block boundaries

Floor-snap volume to nearest block size so bar never shows full
early and blocks fill one at a time. Reduce block count to 15.
This commit is contained in:
sankalp committed 2026-07-23 14:46:21 +05:45
1 parent 903f11e8be
commit 7882106be2
1 file changed
+5 -3
+5 -3
View File
@@ -33,7 +33,7 @@ class AudioOSDContainer(BaseOSDContainer):
value=70,
min_value=0,
max_value=100,
block_count=20,
block_count=15,
block_spacing=2.0,
block_height=10.0,
block_radius=0.0,
@@ -94,7 +94,9 @@ class AudioOSDContainer(BaseOSDContainer):
)
display_volume = 0 if (volume == 0 or muted) else volume
level = 0 if display_volume == 0 else min(math.ceil(display_volume / 33), 3)
block_size = 100 / self.scale._block_count
snapped = int(display_volume / block_size) * block_size
level = 0 if snapped == 0 else min(math.ceil(snapped / 33), 3)
self.osd_window_image.set_from_file(f"volume/audio-volume-{level}.svg")
@@ -103,7 +105,7 @@ class AudioOSDContainer(BaseOSDContainer):
else:
self.scale.remove_style_class("muted")
self.scale.animate_value(display_volume)
self.scale.animate_value(snapped)
def update(self, *_):
self._update_display()