fix(osd/audio): snap values to block boundaries
Floor-snap volume to nearest block size so bar never shows full early and blocks fill one at a time. Reduce block count to 15.
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1 file changed
+5
-3
@@ -33,7 +33,7 @@ class AudioOSDContainer(BaseOSDContainer):
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value=70,
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min_value=0,
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max_value=100,
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block_count=20,
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block_count=15,
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block_spacing=2.0,
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block_height=10.0,
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block_radius=0.0,
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@@ -94,7 +94,9 @@ class AudioOSDContainer(BaseOSDContainer):
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)
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display_volume = 0 if (volume == 0 or muted) else volume
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level = 0 if display_volume == 0 else min(math.ceil(display_volume / 33), 3)
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block_size = 100 / self.scale._block_count
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snapped = int(display_volume / block_size) * block_size
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level = 0 if snapped == 0 else min(math.ceil(snapped / 33), 3)
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self.osd_window_image.set_from_file(f"volume/audio-volume-{level}.svg")
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@@ -103,7 +105,7 @@ class AudioOSDContainer(BaseOSDContainer):
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else:
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self.scale.remove_style_class("muted")
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self.scale.animate_value(display_volume)
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self.scale.animate_value(snapped)
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def update(self, *_):
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self._update_display()
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