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vbx/include/audio/types.h
T
2025-10-18 14:17:52 +05:45

46 lines
882 B
C

#ifndef VBX_AUDIO_TYPES_H
#define VBX_AUDIO_TYPES_H
#include <sndfile.h>
#define MAX_CONCURRENT_SOUNDS 10
typedef struct {
int start_ms;
int duration_ms;
} SoundMapping;
typedef struct {
char press_file[256];
char release_file[256];
char generic_press_files[5][256];
int num_generic_press_files;
char sound_file[256];
SoundMapping key_mappings[512];
struct {
char *press;
char *release;
} multi_key_mappings[512];
int is_multi;
SF_INFO sf_info;
} SoundPack;
typedef struct {
int key_code;
int thread_id;
int is_pressed;
} PlaybackData;
extern SoundPack g_sound_pack;
extern SoundPack g_mouse_sound_pack;
extern float g_volume;
extern float g_mouse_volume;
extern int g_verbose;
extern int g_mute;
extern int g_keyboard_mute;
extern int g_mouse_mute;
extern int g_keyboard_enabled;
extern int g_mouse_enabled;
#endif // VBX_AUDIO_TYPES_H