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#ifndef KEYVIBE_AUDIO_TYPES_H
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#define KEYVIBE_AUDIO_TYPES_H
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#include <sndfile.h>
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#define MAX_CONCURRENT_SOUNDS 10
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typedef struct {
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int start_ms;
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int duration_ms;
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} SoundMapping;
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typedef struct {
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char press_file[256];
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char release_file[256];
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char generic_press_files[5][256];
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int num_generic_press_files;
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char sound_file[256];
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SoundMapping key_mappings[512];
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struct {
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char *press;
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char *release;
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} multi_key_mappings[512];
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int is_multi;
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SF_INFO sf_info;
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} SoundPack;
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typedef struct {
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int key_code;
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int thread_id;
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int is_pressed;
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} PlaybackData;
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extern SoundPack g_sound_pack;
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extern SoundPack g_mouse_sound_pack;
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extern float g_volume;
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extern float g_mouse_volume;
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extern int g_verbose;
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extern int g_mute;
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extern int g_keyboard_mute;
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extern int g_mouse_mute;
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#endif // KEYVIBE_AUDIO_TYPES_H
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