318 lines
10 KiB
Python
318 lines
10 KiB
Python
from gi.repository import GLib, Gtk
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import gi
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import math
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gi.require_version("Gtk", "3.0")
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# TODO: UsE BETTER APPROACH IF POSSIBLE
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class AnimationManager:
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_instance = None
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_animating_widgets = set()
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_timer_id = None
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_containers_to_redraw = set()
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@classmethod
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def get_instance(cls):
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if cls._instance is None:
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cls._instance = cls()
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return cls._instance
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def add_widget(self, widget):
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self._animating_widgets.add(widget)
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if self._timer_id is None:
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# Use 120 FPS for ultra-smooth animations like macOS
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self._timer_id = GLib.timeout_add(8, self._animate_all) # 120 FPS
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def remove_widget(self, widget):
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self._animating_widgets.discard(widget)
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if not self._animating_widgets and self._timer_id:
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# Stop timer when no widgets are animating
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GLib.source_remove(self._timer_id)
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self._timer_id = None
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# Clear any pending redraws
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self._containers_to_redraw.clear()
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def _animate_all(self):
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# Clear previous frame's redraw queue
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self._containers_to_redraw.clear()
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widgets_to_remove = []
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# Process all animations in a single frame
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for widget in list(self._animating_widgets):
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if not widget._calculate_position():
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widgets_to_remove.append(widget)
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else:
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container = widget._get_container_for_redraw()
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if container:
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self._containers_to_redraw.add(container)
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# Apply all position changes at once to prevent conflicts
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for widget in self._animating_widgets:
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widget._apply_position()
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# Batch redraw calls to minimize performance impact
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for container in self._containers_to_redraw:
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container.queue_draw()
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# Remove completed animations
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for widget in widgets_to_remove:
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self.remove_widget(widget)
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return len(self._animating_widgets) > 0 # Continue if widgets remain
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def get_active_widget_count(self):
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"""Return the number of currently animating widgets"""
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return len(self._animating_widgets)
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def _get_optimal_interval(self):
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"""Keep consistent 120 FPS for macOS-like smoothness"""
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return 8 # 120 FPS
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def _start_timer(self):
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interval = self._get_optimal_interval()
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self._timer_id = GLib.timeout_add(interval, self._animate_all)
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def _adjust_frame_rate(self):
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# No need to adjust frame rate anymore - keep it consistent
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pass
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class MacOSEasing:
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"""macOS-style easing functions for natural motion"""
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@staticmethod
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def ease_out_expo(t):
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"""Exponential ease out - fast start, slow end"""
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return 1 - math.pow(2, -10 * t) if t != 1 else 1
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@staticmethod
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def ease_in_out_quart(t):
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"""Quartic ease in-out for smooth acceleration/deceleration"""
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return 8 * t * t * t * t if t < 0.5 else 1 - math.pow(-2 * t + 2, 4) / 2
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@staticmethod
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def ease_out_back(t):
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"""Back ease out for slight overshoot effect"""
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c1 = 1.70158
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c3 = c1 + 1
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return 1 + c3 * math.pow(t - 1, 3) + c1 * math.pow(t - 1, 2)
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@staticmethod
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def ease_out_cubic_bezier(t):
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"""Custom cubic bezier similar to macOS default (0.25, 0.1, 0.25, 1.0)"""
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# Approximation of cubic-bezier(0.25, 0.1, 0.25, 1.0)
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return t * t * t * (t * (6 * t - 15) + 10)
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@staticmethod
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def ease_in_cubic(t):
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"""Cubic ease in for smooth acceleration"""
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return t * t * t
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@staticmethod
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def ease_out_quint(t):
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"""Quintic ease out for very smooth deceleration"""
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return 1 - math.pow(1 - t, 5)
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class SlideRevealer(Gtk.Overlay):
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def __init__(self, child: Gtk.Widget, direction="right", duration=350, size=None):
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super().__init__()
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self.child = child
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self.direction = direction
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self.duration = duration # Slightly faster for snappier feel
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self.fixed_size = size
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self._revealed = False
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self._animating = False
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self._start_time = None
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self._show_animation = False
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self._pending_position = None
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self._current_position = (0.0, 0.0) # Use float for sub-pixel positioning
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self._animation_id = None # Track individual animation instances
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self._fixed = Gtk.Fixed()
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self._fixed.set_has_window(False)
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self._fixed.add(child)
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self.add_overlay(self._fixed)
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if self.fixed_size:
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self.set_size_request(self.fixed_size[0], self.fixed_size[1])
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child.hide()
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self.show_all()
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else:
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child.connect("size-allocate", self._on_size_allocate)
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child.hide()
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self.show_all()
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def _on_size_allocate(self, _widget, allocation):
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if not self.fixed_size:
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current_req = self.get_size_request()
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if (
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current_req[0] != allocation.width
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or current_req[1] != allocation.height
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):
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self.set_size_request(allocation.width, allocation.height)
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def set_reveal_child(self, reveal: bool):
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if reveal:
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self.reveal()
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else:
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self.hide()
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def reveal(self):
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if self._revealed and not self._animating:
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return
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self._revealed = True
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# Ensure widget is properly laid out before starting animation
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if self.get_realized():
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self._start_animation(show=True)
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else:
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# Wait for widget to be realized
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def on_realize(*_):
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self._start_animation(show=True)
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self.disconnect_by_func(on_realize)
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self.connect("realize", on_realize)
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def hide(self):
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if not self._revealed and not self._animating:
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return
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self._revealed = False
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self._start_animation(show=False)
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def _start_animation(self, show: bool):
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# Stop any existing animation for this widget
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if self._animating:
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AnimationManager.get_instance().remove_widget(self)
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self._cached_dimensions = self._get_dimensions()
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if self._cached_dimensions[0] == 0 or self._cached_dimensions[1] == 0:
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self._animating = False
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return
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# Use high-precision monotonic time for smooth animations
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self._start_time = GLib.get_monotonic_time()
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self._animating = True
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self._show_animation = show
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self._animation_id = id(self) # Unique ID for this animation instance
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if show:
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self.child.show()
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pos = self._get_offscreen_pos_cached()
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self._current_position = (float(pos[0]), float(pos[1]))
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self._fixed.move(self.child, int(pos[0]), int(pos[1]))
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# Use idle_add to ensure layout is complete
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GLib.idle_add(start_with_dimensions)
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def _calculate_position(self):
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if not self._animating:
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return False
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elapsed = (GLib.get_monotonic_time() - self._start_time) / 1000
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t = min(elapsed / self.duration, 1.0)
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# Use different easing functions for better smoothness
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if self._show_animation:
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# Use quintic ease out for very smooth revealing
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eased = MacOSEasing.ease_out_quint(t)
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else:
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# Use cubic ease in for smooth hiding
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eased = MacOSEasing.ease_in_cubic(t)
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self._pending_position = self._get_position_at_progress_cached(eased)
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if t >= 1.0:
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self._animating = False
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self._cached_dimensions = None
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self._animation_id = None
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if not self._show_animation:
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GLib.idle_add(lambda: self.child.hide())
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return False
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return True
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def _apply_position(self):
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if self._pending_position:
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x, y = self._pending_position
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# Use sub-pixel positioning for smoother motion
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self._current_position = (x, y)
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# Round to nearest pixel for actual positioning
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pixel_x, pixel_y = int(round(x)), int(round(y))
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self._fixed.move(self.child, pixel_x, pixel_y)
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self._pending_position = None
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def _get_container_for_redraw(self):
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return self
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def _get_dimensions(self):
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if self.fixed_size:
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return self.fixed_size
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else:
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alloc = self.child.get_allocation()
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return alloc.width, alloc.height
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def _get_offscreen_pos_cached(self):
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w, h = self._cached_dimensions
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if self.direction == "left":
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return -w, 0
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elif self.direction == "right":
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return w, 0
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elif self.direction == "top":
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return 0, -h
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elif self.direction == "bottom":
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return 0, h
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return 0, 0
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def _get_position_at_progress_cached(self, progress):
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w, h = self._cached_dimensions
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if self._show_animation:
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# Showing animation: slide from offscreen to onscreen (0,0)
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if self.direction == "left":
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return -w + w * progress, 0.0
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elif self.direction == "right":
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return w - w * progress, 0.0
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elif self.direction == "top":
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return 0.0, -h + h * progress
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elif self.direction == "bottom":
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return 0.0, h - h * progress
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else:
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# Hiding animation: slide from onscreen (0,0) to offscreen
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if self.direction == "left":
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return -w * progress, 0.0 # Slide left (negative x)
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elif self.direction == "right":
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return w * progress, 0.0 # Slide right (positive x)
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elif self.direction == "top":
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return 0.0, -h * progress # Slide up (negative y)
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elif self.direction == "bottom":
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return 0.0, h * progress # Slide down (positive y)
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return 0.0, 0.0
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def set_slide_direction(self, direction):
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self.direction = direction
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def is_revealed(self):
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return self._revealed
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def is_animating(self):
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return self._animating
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def get_child_revealed(self):
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return self._revealed
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def stop_animation(self):
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if self._animating:
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AnimationManager.get_instance().remove_widget(self)
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self._animating = False
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self._cached_dimensions = None
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self._animation_id = None
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def destroy(self):
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self.stop_animation()
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super().destroy()
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