389 lines
13 KiB
Python
389 lines
13 KiB
Python
import subprocess
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from fabric.utils import get_relative_path
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from fabric.widgets.box import Box
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from fabric.widgets.button import Button
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from fabric.widgets.centerbox import CenterBox
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from fabric.widgets.image import Image
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from fabric.widgets.box import Box
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from fabric.widgets.label import Label
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from fabric.widgets.separator import Separator
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from fabric.widgets.svg import Svg
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from gi.repository import GLib
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from services.battery import Battery
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class EnergyModeButton(Box):
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def __init__(
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self,
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profile_name: str,
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display_name: str,
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icon_name: str,
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battery_service: Battery,
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parent,
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**kwargs,
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):
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super().__init__(name="energy-mode-button", **kwargs)
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self.profile_name = profile_name
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self.battery_service = battery_service
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self.parent = parent
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self.mode_icon_svg = Svg(
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# icon_name=f"battery-{icon_name}-symbolic",
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svg_file=get_relative_path(
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f"../../config/assets/icons/power_modes/battery-{icon_name}.svg"
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),
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size=24,
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)
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self.mode_icon = Box(
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children=[self.mode_icon_svg],
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name="energy-mode-icon",
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style_classes="battery-profile-icon",
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)
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self.mode_label = Label(
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label=display_name,
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style_classes="battery-power-source",
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h_align="start",
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h_expand=True,
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)
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start_box = Box(
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orientation="horizontal",
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spacing=8,
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children=[self.mode_icon, self.mode_label],
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)
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self.button = Button(
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child=start_box,
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h_expand=True,
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name="energy-mode-button-clickable",
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on_clicked=self.on_clicked,
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style_classes="battery-profile-button",
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)
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self.children = [self.button]
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self.update_state()
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def on_clicked(self, *args):
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success = self.battery_service.change_power_profile(self.profile_name)
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if success:
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# Update all profile buttons in parent
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self.parent.update_energy_mode_buttons()
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# Reset icon state after short delay
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GLib.timeout_add(300, lambda: self._reset_icon_state())
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def _reset_icon_state(self):
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return False # Remove timeout
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def update_state(self):
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is_active = self.battery_service.power_profile == self.profile_name
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if is_active:
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self.mode_icon.add_style_class("connected")
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else:
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self.mode_icon.remove_style_class("connected")
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class GameModeButton(Box):
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def __init__(self, parent, **kwargs):
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super().__init__(name="game-mode-button", h_expand=True, **kwargs)
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self.parent = parent
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self.game_icon = Image(
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icon_name="applications-games-symbolic",
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size=16,
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name="game-mode-icon",
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style_classes="battery-gamemode-icon",
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)
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self.game_label = Label(
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label="Game Mode",
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style_classes="battery-power-source",
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h_align="start",
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h_expand=True,
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)
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start_box = Box(
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orientation="horizontal",
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spacing=8,
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children=[self.game_icon, self.game_label],
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)
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self.button = Button(
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child=start_box,
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name="game-mode-button-clickable",
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on_clicked=self.on_clicked,
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h_expand=True,
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style_classes="battery-gamemode-button",
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)
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self.children = [self.button]
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self.update_state()
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def on_clicked(self, *args):
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try:
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script_path = get_relative_path("../../scripts/gamemode.sh")
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subprocess.run([script_path], check=False)
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GLib.timeout_add(500, lambda: self.update_state())
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except Exception as e:
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print(f"Failed to toggle game mode: {e}")
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GLib.timeout_add(300, lambda: self._reset_icon_state())
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def _reset_icon_state(self):
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return False # Remove timeout
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def update_state(self):
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try:
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script_path = get_relative_path("../../scripts/gamemode.sh")
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result = subprocess.run(
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[script_path, "check"], capture_output=True, text=True, check=False
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)
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is_active = result.stdout.strip() == "t"
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if is_active:
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self.game_icon.add_style_class("connected")
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else:
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self.game_icon.remove_style_class("connected")
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except Exception as e:
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print(f"Failed to check game mode status: {e}")
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# Default to inactive state on error
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self.game_icon.remove_style_class("connected")
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return False # Remove timeout if called from GLib.timeout_add
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class BatteryControl(Box):
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def __init__(self, parent, **kwargs):
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super().__init__(
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spacing=12,
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orientation="vertical",
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name="control-center-widgets",
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**kwargs,
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)
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self.set_size_request(400, -1)
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self.parent = parent
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self.battery_service = Battery()
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self.energy_mode_buttons = []
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self.battery_widget = Box(
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name="battery-widget",
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orientation="vertical",
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style_classes="battery-status-section",
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h_expand=True,
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spacing=8,
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)
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self.battery_title = Label(
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label="Battery", style_classes="battery-main-title", h_align="start"
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)
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self.battery_percentage_label = Label(
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label="80%", style_classes="battery-percentage", h_align="end"
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)
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self.battery_header = CenterBox(
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start_children=self.battery_title,
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end_children=self.battery_percentage_label,
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name="battery-header",
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)
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self.power_source_label = Label(
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label="Power Source: Power Adapter",
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style_classes="battery-power-source",
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h_align="start",
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)
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self.charging_time_label = Label(
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label="1h 4m until fully charged",
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style_classes="battery-power-source",
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h_align="start",
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)
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self.energy_mode_section = Box(
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orientation="vertical", spacing=8, name="energy-mode-section"
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)
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self.energy_mode_title = Label(
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label="Energy Mode", style_classes="battery-section-title", h_align="start"
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)
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self.energy_modes_container = Box(
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orientation="vertical", spacing=4, name="energy-modes-container"
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)
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self.game_mode_section = Box(
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orientation="vertical", spacing=8, name="game-mode-section"
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)
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self.game_mode_title = Label(
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label="Game Mode", style_classes="battery-section-title", h_align="start"
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)
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self.game_mode_container = Box(
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orientation="vertical", spacing=4, name="game-mode-container"
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)
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self.battery_settings_button = Button(
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child=Label(
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label="Battery Settings...",
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style_classes="battery-power-source",
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h_align="start",
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),
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style_classes="battery-settings-button",
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on_clicked=self.open_battery_settings,
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)
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self.battery_widget.add(self.battery_header)
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self.battery_widget.add(self.power_source_label)
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self.battery_widget.add(self.charging_time_label)
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separator1 = Separator(orientation="h", name="separator")
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self.battery_widget.add(separator1)
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self.energy_mode_section.add(self.energy_mode_title)
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self.energy_mode_section.add(self.energy_modes_container)
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self.battery_widget.add(self.energy_mode_section)
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separator2 = Separator(orientation="h", name="separator")
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self.battery_widget.add(separator2)
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self.game_mode_section.add(self.game_mode_title)
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self.game_mode_section.add(self.game_mode_container)
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self.battery_widget.add(self.game_mode_section)
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separator3 = Separator(orientation="h", name="separator")
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self.battery_widget.add(separator3)
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self.battery_widget.add(self.battery_settings_button)
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self.add(self.battery_widget)
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self.battery_service.connect("changed", self.on_battery_changed)
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self.battery_service.connect("profile_changed", self.on_profile_changed)
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# Initialize display
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self.update_battery_info()
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self.create_energy_mode_buttons()
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self.create_game_mode_button()
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def open_battery_settings(self, *args):
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# TODO: Implement to open Battery Settings
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pass
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def create_energy_mode_buttons(self):
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# Clear existing buttons
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for button in self.energy_mode_buttons:
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button.destroy()
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self.energy_mode_buttons.clear()
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# Get available profiles
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available_profiles = self.battery_service.available_profiles
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if not available_profiles:
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no_profiles_label = Label(
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label="No energy modes available",
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style_classes="battery-no-profiles",
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h_align="start",
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)
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self.energy_modes_container.add(no_profiles_label)
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return
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# Define energy mode mappings with proper icon names
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energy_mode_config = {
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"balanced": {"display": "Automatic", "icon": "balanced"},
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"power-saver": {"display": "Low Power", "icon": "power"},
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"powersave": {"display": "Low Power", "icon": "power"},
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"performance": {"display": "High Power", "icon": "performance"},
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}
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# Define the desired order for energy modes
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desired_order = ["balanced", "power-saver", "powersave", "performance"]
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# Create ordered list of available profiles
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ordered_profiles = []
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for profile_name in desired_order:
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if profile_name in available_profiles:
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ordered_profiles.append(profile_name)
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# Add any remaining profiles not in the desired order
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for profile in available_profiles:
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if profile not in ordered_profiles:
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ordered_profiles.append(profile)
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# Create button for each available profile in the specified order
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for profile in ordered_profiles:
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config = energy_mode_config.get(
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profile, {"display": profile.title(), "icon": "good"}
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)
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button = EnergyModeButton(
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profile_name=profile,
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display_name=config["display"],
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icon_name=config["icon"],
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battery_service=self.battery_service,
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parent=self,
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)
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self.energy_mode_buttons.append(button)
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self.energy_modes_container.add(button)
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def update_energy_mode_buttons(self):
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for button in self.energy_mode_buttons:
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button.update_state()
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def create_game_mode_button(self):
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# Clear existing game mode button if any
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for child in list(self.game_mode_container.get_children()):
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child.destroy()
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# Create game mode button
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self.game_mode_button = GameModeButton(parent=self)
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self.game_mode_container.add(self.game_mode_button)
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def update_battery_info(self):
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if not self.battery_service.is_present:
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self.battery_percentage_label.set_label("No Battery")
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self.power_source_label.set_label("Power Source: Not Present")
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self.charging_time_label.set_label("")
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return
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# Update percentage in header
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percentage = self.battery_service.percentage
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self.battery_percentage_label.set_label(f"{percentage}%")
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# Update power source and charging info
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state = self.battery_service.state
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if state == "CHARGING":
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self.power_source_label.set_label("Power Source: Power Adapter")
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time_to_full = self.battery_service.time_to_full
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if time_to_full != "N/A":
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self.charging_time_label.set_label(
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f"{time_to_full} until fully charged"
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)
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else:
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self.charging_time_label.set_label("Charging...")
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elif state == "FULLY_CHARGED":
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self.power_source_label.set_label("Power Source: Power Adapter")
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self.charging_time_label.set_label("Fully Charged")
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elif state == "DISCHARGING":
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self.power_source_label.set_label("Power Source: Battery")
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time_to_empty = self.battery_service.time_to_empty
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if time_to_empty != "N/A":
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self.charging_time_label.set_label(f"{time_to_empty} remaining")
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else:
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self.charging_time_label.set_label("On Battery Power")
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else:
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self.power_source_label.set_label("Power Source: Unknown")
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self.charging_time_label.set_label("")
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def on_battery_changed(self, *args):
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self.update_battery_info()
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def on_profile_changed(self, service, new_profile):
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self.update_energy_mode_buttons()
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