Files
Modus/modules/dock.py
T

1134 lines
44 KiB
Python

import json
from gi.repository import GLib, Gtk, Gdk
import cairo
from utils.icon_resolver import IconResolver
from utils.occlusion import check_occlusion
from fabric.widgets.box import Box
from fabric.widgets.button import Button
from fabric.widgets.image import Image
from fabric.widgets.eventbox import EventBox
from utils.wayland import WaylandWindow as Window
from fabric.hyprland.widgets import get_hyprland_connection
from fabric.utils import (
exec_shell_command,
exec_shell_command_async,
idle_add,
remove_handler,
get_relative_path,
)
from fabric.utils.helpers import get_desktop_applications
from modules.bar.bar import MyCorner # Add this import for corners
import config.data as data
import logging
OCCLUSION = 36 + data.DOCK_ICON_SIZE
# Credit to Aylur for the createSurfaceFromWidget code
def createSurfaceFromWidget(widget: Gtk.Widget) -> cairo.ImageSurface:
alloc = widget.get_allocation()
surface = cairo.ImageSurface(
cairo.Format.ARGB32,
alloc.width,
alloc.height,
)
cr = cairo.Context(surface)
cr.set_source_rgba(255, 255, 255, 0)
cr.rectangle(0, 0, alloc.width, alloc.height)
cr.fill()
widget.draw(cr)
return surface
class Dock(Window):
# Static registry to track all active dock instances
_instances = []
def __init__(self, **kwargs):
super().__init__(
name="dock-window",
layer="top",
anchor="bottom center"
if not data.VERTICAL and not data.BOTTOM_BAR
else "left center"
if data.VERTICAL_RIGHT_ALIGN
else "right center",
margin="-8px 0 -8px 0"
if not data.VERTICAL and not data.BOTTOM_BAR
else "-8px 0 -80px 0"
if data.VERTICAL_RIGHT_ALIGN
else "0 -80px 0 -8px",
exclusivity="none",
**kwargs,
)
# Add this instance to the registry
Dock._instances.append(self)
# Initialize configuration
self.config = data.read_config()
self.conn = get_hyprland_connection()
self.icon = IconResolver()
self.pinned = self.config.get("pinned_apps", [])
self.config_path = get_relative_path("../config/assets/modus.json")
self.app_map = {} # Initialize the app map
self._all_apps = get_desktop_applications() # Get all apps for lookup
# Create app identifiers mapping
self.app_identifiers = self._build_app_identifiers_map()
self.is_hidden = False
self.hide_id = None
self._arranger_handler = None
self._drag_in_progress = False # Drag lock flag
self.is_hovered = False
self.always_occluded = (
data.DOCK_ALWAYS_OCCLUDED
) # Track the always occluded setting
# Set up UI containers
self.view = Box(
name="viewport",
orientation="h"
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else "v",
spacing=4,
)
self.wrapper = Box(name="dock", orientation="v", children=[self.view])
# Main dock container with hover handling
self.dock_eventbox = EventBox()
self.dock_eventbox.add(self.wrapper)
self.dock_eventbox.connect("enter-notify-event", self._on_dock_enter)
self.dock_eventbox.connect("leave-notify-event", self._on_dock_leave)
# Helper to create corner boxes
def create_corner_box(name, orientation, align, corner_position):
return Box(
name=name,
orientation=orientation,
**align,
children=[
Box(
**(
{"v_expand": True, "v_align": "fill"}
if orientation == "v"
else {"h_expand": True, "h_align": "fill"}
)
),
MyCorner(corner_position),
],
)
# Determine dock layout based on orientation
if not data.VERTICAL and not data.BOTTOM_BAR:
# Horizontal layout: corners at the bottom
self.corner_left = create_corner_box(
name="dock-corner-left",
orientation="v",
align={"h_align": "start"},
corner_position="bottom-right",
)
self.corner_right = create_corner_box(
name="dock-corner-right",
orientation="v",
align={"h_align": "end"},
corner_position="bottom-left",
)
self.dock_full = Box(
name="dock-full",
orientation="h",
h_expand=True,
h_align="fill",
children=[
self.corner_left,
self.dock_eventbox,
self.corner_right,
],
)
elif data.VERTICAL_RIGHT_ALIGN:
# Vertical right-aligned layout: corners at top and bottom (left-angled corners)
self.corner_top = create_corner_box(
name="dock-corner-top",
orientation="h",
align={"v_align": "start"},
corner_position="bottom-left",
)
self.corner_bottom = create_corner_box(
name="dock-corner-bottom",
orientation="h",
align={"v_align": "end"},
corner_position="top-left",
)
self.dock_full = Box(
name="dock-full",
orientation="v",
v_expand=True,
v_align="fill",
children=[
self.corner_top,
self.dock_eventbox,
self.corner_bottom,
],
)
else:
# Vertical left/default alignment: corners at top and bottom (right-angled corners)
self.corner_top = create_corner_box(
name="dock-corner-top",
orientation="h",
align={"v_align": "start"},
corner_position="bottom-right",
)
self.corner_bottom = create_corner_box(
name="dock-corner-bottom",
orientation="h",
align={"v_align": "end"},
corner_position="top-right",
)
self.dock_full = Box(
name="dock-full",
orientation="v",
v_expand=True,
v_align="fill",
children=[
self.corner_top,
self.dock_eventbox,
self.corner_bottom,
],
)
# Bottom/side hover activation area
self.hover_activator = EventBox()
self.hover_activator.set_size_request(
-1
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else 1,
1
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else -1,
)
self.hover_activator.connect("enter-notify-event", self._on_hover_enter)
self.hover_activator.connect("leave-notify-event", self._on_hover_leave)
# Update main_box to include the dock_full and activator
self.main_box = Box(
orientation="v"
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else "h",
children=[self.dock_full, self.hover_activator],
)
self.add(self.main_box)
# Drag-and-drop setup for the viewport
self.view.drag_source_set(
Gdk.ModifierType.BUTTON1_MASK,
[Gtk.TargetEntry.new("text/plain", Gtk.TargetFlags.SAME_APP, 0)],
Gdk.DragAction.MOVE,
)
self.view.drag_dest_set(
Gtk.DestDefaults.ALL,
[Gtk.TargetEntry.new("text/plain", Gtk.TargetFlags.SAME_APP, 0)],
Gdk.DragAction.MOVE,
)
self.view.connect("drag-data-get", self.on_drag_data_get)
self.view.connect("drag-data-received", self.on_drag_data_received)
self.view.connect("drag-begin", self.on_drag_begin)
self.view.connect("drag-end", self.on_drag_end)
# Initialization
if self.conn.ready:
self.update_dock()
GLib.timeout_add(500, self.check_hide)
else:
self.conn.connect("event::ready", self.update_dock)
self.conn.connect("event::ready", self.check_hide)
for ev in ("activewindow", "openwindow", "closewindow", "changefloatingmode"):
self.conn.connect(f"event::{ev}", self.update_dock)
self.conn.connect("event::workspace", self.check_hide)
if data.VERTICAL:
self.wrapper.add_style_class("vertical")
else:
self.wrapper.remove_style_class("vertical")
if data.BOTTOM_BAR:
self.wrapper.add_style_class("vertical-right")
else:
self.wrapper.remove_style_class("vertical-right")
if data.VERTICAL_RIGHT_ALIGN:
self.wrapper.add_style_class("vertical-left")
else:
self.wrapper.remove_style_class("vertical-left")
GLib.timeout_add(250, self.check_occlusion_state)
# Monitor modus.json for changes
GLib.timeout_add_seconds(1, self.check_config_change)
# Check if dock should be visible based on configuration
if not data.DOCK_ENABLED:
self.set_visible(False)
# Apply always occluded state if enabled in settings
if self.always_occluded:
self.dock_full.add_style_class("occluded")
def _build_app_identifiers_map(self):
"""Build a mapping of app identifiers (class names, executables, names) to DesktopApp objects"""
identifiers = {}
for app in self._all_apps:
# Map by name (lowercase)
if app.name:
identifiers[app.name.lower()] = app
# Map by display name
if app.display_name:
identifiers[app.display_name.lower()] = app
# Map by window class if available
if app.window_class:
identifiers[app.window_class.lower()] = app
# Map by executable name if available
if app.executable:
exe_basename = app.executable.split("/")[-1].lower()
identifiers[exe_basename] = app
# Map by command line if available (without parameters)
if app.command_line:
cmd_base = app.command_line.split()[0].split("/")[-1].lower()
identifiers[cmd_base] = app
return identifiers
def _normalize_window_class(self, class_name):
"""Normalize window class by removing common suffixes and lowercase."""
if not class_name:
return ""
normalized = class_name.lower()
# Remove common suffixes
suffixes = [".bin", ".exe", ".so", "-bin", "-gtk"]
for suffix in suffixes:
if normalized.endswith(suffix):
normalized = normalized[: -len(suffix)]
return normalized
def _classes_match(self, class1, class2):
"""Check if two window class names match with stricter comparison."""
if not class1 or not class2:
return False
# Normalize both classes
norm1 = self._normalize_window_class(class1)
norm2 = self._normalize_window_class(class2)
# Direct match after normalization
if norm1 == norm2:
return True
# Don't do substring matching as it's too error-prone
# This avoids incorrectly matching flatpak apps and others
return False
def on_drag_begin(self, widget, drag_context):
"""Handle drag begin event by setting the drag lock flag."""
self._drag_in_progress = True
# Set custom drag icon using the widget surface
Gtk.drag_set_icon_surface(drag_context, createSurfaceFromWidget(widget))
def _on_hover_enter(self, *args):
"""Handle hover over bottom activation area"""
self.toggle_dock(show=True)
def _on_hover_leave(self, *args):
"""Handle leave from bottom activation area"""
self.delay_hide()
def _on_dock_enter(self, widget, event):
"""Handle hover over dock content"""
self.is_hovered = True
self.dock_full.remove_style_class("occluded")
# Cancel any pending hide operations
if self.hide_id:
GLib.source_remove(self.hide_id)
self.hide_id = None
self.toggle_dock(show=True)
return True # Important: Stop event propagation
def _on_dock_leave(self, widget, event):
"""Handle leave from dock content"""
# Only trigger if mouse actually left the entire dock area
if event.detail == Gdk.NotifyType.INFERIOR:
return False # Ignore child-to-child mouse movements
self.is_hovered = False
self.delay_hide()
# Immediate occlusion check on true leave using simplified format
occlusion_region = (
("bottom", OCCLUSION)
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else ("left", OCCLUSION)
if data.VERTICAL_RIGHT_ALIGN
else ("right", OCCLUSION)
)
# Add occlusion style if not dragging an icon or if always_occluded is enabled
if self.always_occluded or (
not self._drag_in_progress
and (check_occlusion(occlusion_region) or not self.view.get_children())
):
self.dock_full.add_style_class("occluded")
return True
# Enhanced app lookup methods
def find_app(self, app_identifier):
"""Return the DesktopApp object by matching any app identifier.
If app_identifier is a dict, it will use all available keys for matching.
"""
if not app_identifier:
return None
# If we got a dict object with app data (new format)
if isinstance(app_identifier, dict):
# Try to find by all available identifiers in priority order
for key in [
"window_class",
"executable",
"command_line",
"name",
"display_name",
]:
if key in app_identifier and app_identifier[key]:
app = self.find_app_by_key(app_identifier[key])
if app:
return app
return None
# Simple string identifier (backward compatibility)
return self.find_app_by_key(app_identifier)
def find_app_by_key(self, key_value):
"""Find app by a single identifier value"""
if not key_value:
return None
# Try direct lookup in our identifiers map
normalized_id = str(key_value).lower()
if normalized_id in self.app_identifiers:
return self.app_identifiers[normalized_id]
# Try fuzzy matching - find apps where the identifier is part of their names
for app in self._all_apps:
if app.name and normalized_id in app.name.lower():
return app
if app.display_name and normalized_id in app.display_name.lower():
return app
if app.window_class and normalized_id in app.window_class.lower():
return app
if app.executable and normalized_id in app.executable.lower():
return app
if app.command_line and normalized_id in app.command_line.lower():
return app
return None
# Update the dock's app map using DesktopApp objects from the system.
def update_app_map(self):
"""Updates the mapping of commands to DesktopApp objects."""
self._all_apps = get_desktop_applications() # Refresh all apps
self.app_map = {
app.name: app for app in self._all_apps if app.name
} # Map app names to DesktopApp objects
self.app_identifiers = (
self._build_app_identifiers_map()
) # Rebuild identifiers map
def create_button(self, app_identifier, instances):
"""Create dock application button"""
desktop_app = self.find_app(app_identifier) # Find app by identifier
icon_img = None
display_name = None
if desktop_app:
icon_img = desktop_app.get_icon_pixbuf(size=data.DOCK_ICON_SIZE)
display_name = desktop_app.display_name or desktop_app.name
# Extract identifier for fallback
id_value = (
app_identifier["name"]
if isinstance(app_identifier, dict)
else app_identifier
)
if not icon_img:
# Fallback to IconResolver with the app command
icon_img = self.icon.get_icon_pixbuf(
id_value, data.DOCK_ICON_SIZE
) # Use identifier for fallback
if not icon_img: # Double check after exec path try
# Fallback icon if no DesktopApp is found
icon_img = self.icon.get_icon_pixbuf(
"application-x-executable-symbolic", data.DOCK_ICON_SIZE
)
# Final fallback
if not icon_img:
icon_img = self.icon.get_icon_pixbuf(
"image-missing", data.DOCK_ICON_SIZE
)
items = [Image(pixbuf=icon_img)]
tooltip = display_name or (id_value if isinstance(id_value, str) else "Unknown")
if not display_name and instances and instances[0].get("title"):
tooltip = instances[0]["title"]
button = Button(
child=Box(
name="dock-icon",
orientation="v",
h_align="center",
children=items,
),
on_clicked=lambda *a: self.handle_app(
app_identifier, instances, desktop_app
), # Pass desktop_app as well
tooltip_text=tooltip,
name="dock-app-button",
)
# Store app data with the button for future reference
button.app_identifier = app_identifier
button.desktop_app = desktop_app
button.instances = instances
if instances:
button.add_style_class("instance") # Style running apps
# Enable DnD for ALL apps
button.drag_source_set(
Gdk.ModifierType.BUTTON1_MASK,
[Gtk.TargetEntry.new("text/plain", Gtk.TargetFlags.SAME_APP, 0)],
Gdk.DragAction.MOVE,
)
button.connect("drag-begin", self.on_drag_begin)
button.connect("drag-end", self.on_drag_end) # Connect drag-end to ALL buttons
# Make all buttons drop targets for better reordering
button.drag_dest_set(
Gtk.DestDefaults.ALL,
[Gtk.TargetEntry.new("text/plain", Gtk.TargetFlags.SAME_APP, 0)],
Gdk.DragAction.MOVE,
)
button.connect("drag-data-get", self.on_drag_data_get)
button.connect("drag-data-received", self.on_drag_data_received)
button.connect("enter-notify-event", self._on_child_enter)
return button
# Enhanced app launching with multiple fallbacks
def handle_app(self, app_identifier, instances, desktop_app=None):
"""Handle application button clicks with improved fallbacks"""
if not instances:
# Try to launch the app with multiple fallback methods
if not desktop_app:
desktop_app = self.find_app(app_identifier)
if desktop_app:
# Try the standard launch method first
launch_success = desktop_app.launch()
# If that fails, try command line or executable
if not launch_success:
if desktop_app.command_line:
exec_shell_command_async(f"nohup {desktop_app.command_line}")
elif desktop_app.executable:
exec_shell_command_async(f"nohup {desktop_app.executable}")
else:
# No desktop entry found, try direct execution
if isinstance(app_identifier, dict):
# Try command_line first, then executable, then name as last resort
if (
"command_line" in app_identifier
and app_identifier["command_line"]
):
exec_shell_command_async(
f"nohup {app_identifier['command_line']}"
)
elif (
"executable" in app_identifier and app_identifier["executable"]
):
exec_shell_command_async(
f"nohup {app_identifier['executable']}"
)
elif "name" in app_identifier and app_identifier["name"]:
exec_shell_command_async(f"nohup {app_identifier['name']}")
elif isinstance(app_identifier, str):
# Try direct execution with the identifier as fallback
exec_shell_command_async(f"nohup {app_identifier}")
else:
# Handle window switching for running instances
focused = self.get_focused()
idx = next(
(i for i, inst in enumerate(instances) if inst["address"] == focused),
-1,
)
next_inst = instances[(idx + 1) % len(instances)]
exec_shell_command(
f"hyprctl dispatch focuswindow address:{next_inst['address']}"
)
def _on_child_enter(self, widget, event):
"""Maintain hover state when entering child widgets"""
self.is_hovered = True
if self.hide_id:
GLib.source_remove(self.hide_id)
self.hide_id = None
return False # Continue event propagation
def toggle_dock(self, show):
"""Show or hide the dock immediately"""
if show:
if self.is_hidden:
self.is_hidden = False
self.dock_full.add_style_class("show-dock")
self.dock_full.remove_style_class("hide-dock")
if self.hide_id:
GLib.source_remove(self.hide_id)
self.hide_id = None
else:
if not self.is_hidden:
self.is_hidden = True
self.dock_full.add_style_class("hide-dock")
self.dock_full.remove_style_class("show-dock")
def delay_hide(self):
"""Schedule hiding after short delay"""
if self.hide_id:
GLib.source_remove(self.hide_id)
self.hide_id = GLib.timeout_add(1000, self.hide_dock)
def hide_dock(self):
"""Finalize hiding procedure"""
self.toggle_dock(show=False)
self.hide_id = None
return False
def check_hide(self, *args):
"""Determine if dock should auto-hide"""
clients = self.get_clients()
current_ws = self.get_workspace()
ws_clients = [w for w in clients if w["workspace"]["id"] == current_ws]
if not ws_clients:
self.toggle_dock(show=True)
elif any(not w.get("floating") and not w.get("fullscreen") for w in ws_clients):
self.delay_hide()
else:
self.toggle_dock(show=True)
def update_dock(self, *args):
"""Refresh dock contents and clear drag lock."""
self.update_app_map() # Update app map before creating buttons
arranger_handler = getattr(self, "_arranger_handler", None)
if arranger_handler:
remove_handler(arranger_handler)
clients = self.get_clients()
# Create a mapping of window class to instances
running_windows = {}
for c in clients:
# Try multiple identification methods in order of reliability
window_id = None
# Try initialClass first (most reliable)
if class_name := c.get("initialClass", "").lower():
window_id = class_name
# Try class second (fallback)
elif class_name := c.get("class", "").lower():
window_id = class_name
# Use title as last resort if both class identifiers are missing
elif title := c.get("title", "").lower():
# Extract app name from title (common format: "App Name - Document")
possible_name = title.split(" - ")[0].strip()
if (
possible_name and len(possible_name) > 1
): # Avoid single letter app names
window_id = possible_name
else:
window_id = title # Use full title if we can't extract a good name
# Use generic identifier as absolute fallback
if not window_id:
window_id = "unknown-app"
# Log window for debugging purposes
logging.debug(
f"Window detected: {window_id} (from {c.get('initialClass', '')}/{c.get('class', '')}/{c.get('title', '')})"
)
# Add to running windows - store with both original and normalized keys
running_windows.setdefault(window_id, []).append(c)
# Also store with normalized key for more flexible matching
normalized_id = self._normalize_window_class(window_id)
if normalized_id != window_id:
running_windows.setdefault(normalized_id, []).extend(
running_windows[window_id]
)
# Map pinned apps to their running instances
pinned_buttons = []
used_window_classes = set() # Track which window classes we've already assigned
for app_data in self.pinned:
app = self.find_app(app_data)
# Try to find running instances for this pinned app
instances = []
matched_class = None
# Extract all possible identifiers from app_data for matching
possible_identifiers = []
if isinstance(app_data, dict):
for key in [
"window_class",
"executable",
"command_line",
"name",
"display_name",
]:
if key in app_data and app_data[key]:
possible_identifiers.append(app_data[key].lower())
elif isinstance(app_data, str):
possible_identifiers.append(app_data.lower())
# Add identifiers from DesktopApp if available
if app:
if app.window_class:
possible_identifiers.append(app.window_class.lower())
if app.executable:
possible_identifiers.append(app.executable.split("/")[-1].lower())
if app.command_line:
cmd_parts = app.command_line.split()
if cmd_parts:
possible_identifiers.append(cmd_parts[0].split("/")[-1].lower())
if app.name:
possible_identifiers.append(app.name.lower())
if app.display_name:
possible_identifiers.append(app.display_name.lower())
# Remove duplicates
possible_identifiers = list(set(possible_identifiers))
# Try each identifier for matching
for identifier in possible_identifiers:
# Try direct match
if identifier in running_windows:
instances = running_windows[identifier]
matched_class = identifier
break
# Try normalized version
normalized = self._normalize_window_class(identifier)
if normalized in running_windows:
instances = running_windows[normalized]
matched_class = normalized
break
# Try substring matching for window classes (less reliable but helpful)
for window_class in running_windows:
# For substring matching, ensure the identifier is at least 3 chars
# to avoid too broad matches
if len(identifier) >= 3 and identifier in window_class:
instances = running_windows[window_class]
matched_class = window_class
logging.debug(
f"Substring match: {identifier} in {window_class}"
)
break
if matched_class:
break
# Mark the matched class as used
if matched_class:
used_window_classes.add(matched_class)
# Also mark the normalized version as used
used_window_classes.add(self._normalize_window_class(matched_class))
logging.debug(
f"Matched pinned app {app_data} to running instances via {matched_class}"
)
# Create button for this pinned app with any found instances
pinned_buttons.append(self.create_button(app_data, instances))
# For any remaining window classes that aren't assigned to pinned apps
open_buttons = []
for class_name, instances in running_windows.items():
if class_name not in used_window_classes:
# Enhanced app identification for running windows
app = None
# Try multiple methods to find the correct app
# 1. Direct lookup by class name
app = self.app_identifiers.get(class_name)
# 2. Try with normalized class name
if not app:
norm_class = self._normalize_window_class(class_name)
app = self.app_identifiers.get(norm_class)
# 3. Try with our more robust find_app method
if not app:
app = self.find_app_by_key(class_name)
# 4. Try using window title which often contains app name
if not app and instances and instances[0].get("title"):
title = instances[0].get("title", "")
# Extract potential app name from title (common format: "App Name - Document")
possible_name = title.split(" - ")[0].strip()
if len(possible_name) > 2: # Avoid very short names
app = self.find_app_by_key(possible_name)
# Create comprehensive app data if app was found
if app:
app_data = {
"name": app.name,
"display_name": app.display_name,
"window_class": app.window_class,
"executable": app.executable,
"command_line": app.command_line,
}
identifier = app_data
else:
# Fallback to just class name
identifier = class_name
open_buttons.append(self.create_button(identifier, instances))
# Assemble dock layout
children = pinned_buttons
# Only add separator if both pinned and open buttons exist
if pinned_buttons and open_buttons:
children += [
Box(
orientation="v"
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else "h",
v_expand=not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR,
h_expand=data.VERTICAL
and data.VERTICAL_RIGHT_ALIGN
and data.BOTTOM_BAR,
name="dock-separator",
)
]
children += open_buttons
self.view.children = children
idle_add(self._update_size)
self._drag_in_progress = False # Clear the drag lock
def _update_size(self):
"""Update window size based on content"""
width, _ = self.view.get_preferred_width()
self.set_size_request(width, -1)
return False
def get_clients(self):
"""Get current client list"""
try:
return json.loads(self.conn.send_command("j/clients").reply.decode())
except json.JSONDecodeError:
return []
def get_focused(self):
"""Get focused window address"""
try:
return json.loads(
self.conn.send_command("j/activewindow").reply.decode()
).get("address", "")
except json.JSONDecodeError:
return ""
def get_workspace(self):
"""Get current workspace ID"""
try:
return json.loads(
self.conn.send_command("j/activeworkspace").reply.decode()
).get("id", 0)
except json.JSONDecodeError:
return 0
def check_occlusion_state(self):
"""Periodic occlusion check"""
# Skip occlusion check if hovered or dragging an icon
if self.is_hovered or self._drag_in_progress:
self.dock_full.remove_style_class("occluded")
return True
# If always_occluded is enabled, keep the dock occluded
if self.always_occluded:
self.dock_full.add_style_class("occluded")
return True
occlusion_region = (
("bottom", OCCLUSION)
if not data.VERTICAL
and not data.VERTICAL_RIGHT_ALIGN
and not data.BOTTOM_BAR
else ("left", OCCLUSION)
if data.VERTICAL_RIGHT_ALIGN
else ("right", OCCLUSION)
)
if check_occlusion(occlusion_region) or not self.view.get_children():
self.dock_full.add_style_class("occluded")
else:
self.dock_full.remove_style_class("occluded")
return True
def _find_drag_target(self, widget):
"""Find valid drag target in viewport"""
children = self.view.get_children()
while widget is not None and widget not in children:
widget = widget.get_parent() if hasattr(widget, "get_parent") else None
return widget
def on_drag_data_get(self, widget, drag_context, data, info, time):
"""Handle drag start"""
target = self._find_drag_target(
widget.get_parent() if isinstance(widget, Box) else widget
)
if target is not None:
index = self.view.get_children().index(target)
data.set_text(str(index), -1)
def on_drag_data_received(self, widget, drag_context, x, y, data, info, time):
"""Handle drop event"""
target = self._find_drag_target(
widget.get_parent() if isinstance(widget, Box) else widget
)
if target is None:
return
try:
source_index = int(data.get_text())
except (TypeError, ValueError):
return
children = self.view.get_children()
try:
target_index = children.index(target)
except ValueError:
return
if source_index != target_index:
# Check for separator to detect cross-section drag
separator_index = -1
for i, child in enumerate(children):
if child.get_name() == "dock-separator":
separator_index = i
break
# Detect if we're dragging across the separator (between pinned/unpinned)
cross_section_drag = separator_index != -1 and (
(source_index < separator_index and target_index > separator_index)
or (source_index > separator_index and target_index < separator_index)
)
# Move the item in the children list
child = children.pop(source_index)
children.insert(target_index, child)
self.view.children = children # Update view immediately
# Update pinned apps configuration
self.update_pinned_apps(skip_update=not cross_section_drag)
# Force immediate update if we dragged across sections to update separator visibility
if cross_section_drag:
GLib.idle_add(self.update_dock)
def on_drag_end(self, widget, drag_context):
"""Handles drag end, for unpinning and closing apps."""
# If a drag is already in progress, ignore duplicate calls.
if not self._drag_in_progress:
return
def process_drag_end():
"""Inner function to handle drag end, safe to call with idle_add."""
if self.get_mapped(): # Check if the window is mapped
# Get window geometry *before* any modifications
display = Gdk.Display.get_default()
_, x, y, _ = display.get_pointer() # Get pointer relative to the screen
window = self.get_window()
if window: # Check if we got a window
win_x, win_y, width, height = window.get_geometry()
if not (
win_x <= x <= win_x + width and win_y <= y <= win_y + height
):
# Drag ended outside the dock - get app data from the button
app_id = widget.app_identifier
instances = widget.instances
# Find this app in pinned list
app_index = -1
for i, pinned_app in enumerate(self.pinned):
# Match by identifier
if pinned_app == app_id:
app_index = i
break
# For dict format, match by name
elif isinstance(pinned_app, dict) and isinstance(
app_id, dict
):
if pinned_app.get("name") == app_id.get("name"):
app_index = i
break
# If it's a pinned app, remove from pinned
if app_index >= 0:
self.pinned.pop(app_index)
self.config["pinned_apps"] = self.pinned
self.update_pinned_apps_file()
self.update_dock() # Update dock after file save
elif instances: # Close if running and unpinned
# Close running app (if not pinned)
address = instances[0].get("address")
if address:
exec_shell_command(
f"hyprctl dispatch closewindow address:{address}"
)
self.update_dock() # Update dock after closing window
self._drag_in_progress = False # Clear the drag lock
GLib.idle_add(process_drag_end) # Deferred execution with idle_add
def check_config_change(self):
"""Check if the config file has been modified."""
new_config = data.read_config()
if new_config.get("pinned_apps", []) != self.config.get("pinned_apps", []):
self.config = new_config
self.pinned = self.config.get("pinned_apps", [])
self.update_app_map() # Update app_map when config changes
self.update_dock()
return True # Continue the timeout
def update_pinned_apps_file(self):
"""Writes the updated pinned apps list to modus.json"""
config_path = get_relative_path("../config/assets/modus.json")
try:
with open(config_path, "w") as file:
json.dump(self.config, file, indent=4)
return True
except Exception as e:
logging.error(f"Failed to write dock config: {e}")
return False
def update_pinned_apps(self, skip_update=False):
"""Update pinned apps configuration by collecting all items before the separator"""
pinned_children = []
for child in self.view.get_children():
if child.get_name() == "dock-separator":
break # Stop at separator
# Use stored app identifier from the button
if hasattr(child, "app_identifier"):
# If the button has a desktop_app, use it to create comprehensive data
if hasattr(child, "desktop_app") and child.desktop_app:
app = child.desktop_app
app_data = {
"name": app.name,
"display_name": app.display_name,
"window_class": app.window_class,
"executable": app.executable,
"command_line": app.command_line,
}
pinned_children.append(app_data)
else:
# Keep existing app_identifier (might be dict or string)
pinned_children.append(child.app_identifier)
# Directly update both config and local pinned list
self.config["pinned_apps"] = pinned_children
self.pinned = pinned_children # Update local state immediately
# Write to file first to ensure persistence
file_updated = self.update_pinned_apps_file()
# Only update the dock if needed and file was successfully written
if file_updated and not skip_update:
self.update_dock() # Refresh dock only after file is saved
# Static method to update all dock instances
@staticmethod
def notify_config_change():
"""Notify all dock instances to reload their configuration immediately."""
for dock in Dock._instances:
# Use idle_add to avoid potential issues with direct calls
GLib.idle_add(dock.check_config_change_immediate)
def check_config_change_immediate(self):
"""Immediately check for configuration changes and update if needed."""
new_config = data.read_config()
# Check if always_occluded setting has changed
previous_always_occluded = self.always_occluded
self.always_occluded = data.DOCK_ALWAYS_OCCLUDED
# If always_occluded changed, update the dock appearance
if previous_always_occluded != self.always_occluded:
if self.always_occluded and not self.is_hovered:
self.dock_full.add_style_class("occluded")
elif not self.always_occluded and not self.is_hovered:
# Perform a normal occlusion check
occlusion_region = (
("bottom", OCCLUSION)
if not data.VERTICAL and not data.BOTTOM_BAR
else ("left", OCCLUSION)
if data.VERTICAL_RIGHT_ALIGN
else ("right", OCCLUSION)
)
if check_occlusion(occlusion_region) or not self.view.get_children():
self.dock_full.add_style_class("occluded")
else:
self.dock_full.remove_style_class("occluded")
if new_config.get("pinned_apps", []) != self.config.get("pinned_apps", []):
self.config = new_config
self.pinned = self.config.get("pinned_apps", [])
self.update_app_map()
self.update_dock()
return False # Don't repeat
# Add a static method to handle dock visibility changes
@staticmethod
def update_visibility(visible):
"""Update visibility for all dock instances."""
for dock in Dock._instances:
dock.set_visible(visible)