887 lines
30 KiB
Python
887 lines
30 KiB
Python
import os
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import re
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import tempfile
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import urllib.parse
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import urllib.request
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from typing import List
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import threading
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from fabric.utils import (
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bulk_connect,
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)
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from fabric.utils.helpers import get_relative_path
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from fabric.widgets.box import Box
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from fabric.widgets.button import Button
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from fabric.widgets.image import Image
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from fabric.widgets.label import Label
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from fabric.widgets.overlay import Overlay
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from fabric.widgets.stack import Stack
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from fabric.widgets.svg import Svg
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from gi.repository import GLib, GObject
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from fabric.widgets.centerbox import CenterBox
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from loguru import logger
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from services.mpris import MprisPlayer, MprisPlayerManager
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import config.data as data
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CACHE_DIR = f"{data.CACHE_DIR}/media"
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def cleanup_old_cache_files():
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"""Clean up old artwork cache files (older than 1 day)."""
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try:
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if not os.path.exists(CACHE_DIR):
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return
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import time
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current_time = time.time()
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one_day_ago = current_time - (24 * 60 * 60) # 24 hours
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for filename in os.listdir(CACHE_DIR):
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filepath = os.path.join(CACHE_DIR, filename)
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try:
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if os.path.isfile(filepath):
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file_mtime = os.path.getmtime(filepath)
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if file_mtime < one_day_ago:
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os.unlink(filepath)
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except Exception:
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pass # Ignore individual file errors
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except Exception:
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pass # Ignore all errors in cleanup
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class PlayerBoxStack(Box):
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"""A widget that displays the current player information."""
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def __init__(
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self, mpris_manager: MprisPlayerManager, control_center=None, **kwargs
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):
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# Clean up old cache files on startup
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cleanup_old_cache_files()
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# The player stack
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self.player_stack = Stack(
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# transition_type="slide-left-right",
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# transition_duration=500,
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name="player-stack",
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)
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self.current_stack_pos = 0
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self.control_center = control_center
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# List to store player buttons
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self.player_buttons: list[Button] = []
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# Track signal connections for cleanup
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self._signal_connections = []
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# Create a "No media playing" placeholder
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self.no_media_box = self._create_no_media_box()
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super().__init__(orientation="v", name="media", children=[self.player_stack])
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# Show the no media box initially
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self.player_stack.children = [self.no_media_box]
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self.set_visible(True)
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self.mpris_manager = mpris_manager
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# Track connections for cleanup - store (object, handler_id) tuples
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connections = bulk_connect(
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self.mpris_manager,
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{
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"player-appeared": self.on_new_player,
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"player-vanished": self.on_lost_player,
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},
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)
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# Store as (object, handler_id) tuples
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for handler_id in connections:
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self._signal_connections.append((self.mpris_manager, handler_id))
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for player in self.mpris_manager.players: # type: ignore
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logger.info(
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f"[PLAYER MANAGER] player found: {player.get_property('player-name')}",
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)
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self.on_new_player(self.mpris_manager, player)
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def destroy(self):
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"""Clean up resources when the widget is destroyed."""
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# Disconnect all signal connections
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for obj, handler_id in self._signal_connections:
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try:
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obj.disconnect(handler_id)
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except Exception as e:
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logger.warning(f"Failed to disconnect signal: {e}")
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self._signal_connections.clear()
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# Clean up player buttons
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for button in self.player_buttons:
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try:
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button.destroy()
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except Exception:
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pass
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self.player_buttons.clear()
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# Clean up player boxes
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for child in self.player_stack.get_children():
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if hasattr(child, "destroy") and child != self.no_media_box:
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try:
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child.destroy()
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except Exception:
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pass
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super().destroy()
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def _create_no_media_box(self):
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"""Create a placeholder box for when no media is playing."""
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fallback_cover_path = f"{data.HOME_DIR}/.current.wall"
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# Album cover with fallback image
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album_cover = Box(style_classes="album-image-c")
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album_cover.set_style(f"background-image:url('{fallback_cover_path}')")
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image_stack = Box(h_align="start", v_align="center", name="player-image-stack")
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image_stack.children = [album_cover]
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# Track info showing "No media playing"
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track_title = Label(
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label="No media playing",
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name="player-title-c",
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justification="left",
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max_chars_width=25,
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ellipsization="end",
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h_align="start",
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)
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track_artist = Label(
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label="",
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name="player-artist-c",
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justification="left",
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max_chars_width=15,
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ellipsization="end",
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h_align="start",
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visible=False, # Hide artist and album when no media
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)
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track_info = Box(
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name="track-info",
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# spacing=5,
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h_expand=True,
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orientation="v",
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v_align="start",
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h_align="start",
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children=[track_title, track_artist],
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)
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# No control buttons for no media state - just an empty box
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controls_box = Box(
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name="player-controls",
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visible=False, # Hide controls when no media
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)
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player_info_box = Box(
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name="player-info-box-c",
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h_expand=True,
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v_align="center",
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h_align="center",
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orientation="v",
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children=[track_info, controls_box],
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)
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inner_box = CenterBox(
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name="inner-player-box",
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start_children=[
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image_stack,
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],
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center_children=[
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player_info_box,
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],
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)
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# resize the inner box
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outer_box = Box(
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spacing=5,
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name="outer-no-player-box-c",
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h_expand=True,
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h_align="fill",
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# children=[
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v_expand=True,
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children=inner_box,
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# inner_box,
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# player_info_box,
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# image,
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# ],
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)
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box = Box(
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name="box-c",
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orientation="h",
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v_expand=True,
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h_align="fill",
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h_expand=True,
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children=[
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outer_box,
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],
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)
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no_media_box = Box(
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h_align="center",
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name="player-box",
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h_expand=True,
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children=[box],
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)
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return no_media_box
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def _find_playing_player_index(self):
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"""Find the index of the currently playing player."""
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players: List[PlayerBox] = self.player_stack.get_children()
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for i, player_box in enumerate(players):
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if (
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hasattr(player_box, "player")
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and player_box.player.playback_status == "playing"
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):
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return i
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return None
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def _switch_to_playing_player(self):
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"""Switch to the currently playing player if one exists."""
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playing_index = self._find_playing_player_index()
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if playing_index is not None and playing_index != self.current_stack_pos:
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logger.info(
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f"[PlayerBoxStack] Auto-switching to playing player at index {
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playing_index
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}"
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)
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self.on_player_clicked_by_index(playing_index)
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def on_player_playback_changed(self, player_box, status):
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"""Called when a player's playback status changes."""
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if status == "playing":
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# Find this player's index and switch to it
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players: List[PlayerBox] = self.player_stack.get_children()
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for i, pb in enumerate(players):
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if pb == player_box:
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if i != self.current_stack_pos:
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logger.info(
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f"[PlayerBoxStack] Switching to playing player: {
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player_box.player.player_name
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}"
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)
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self.on_player_clicked_by_index(i)
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break
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def on_player_clicked(self, type):
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# unset active from prev active button
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if self.player_buttons and self.current_stack_pos < len(self.player_buttons):
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self.player_buttons[self.current_stack_pos].remove_style_class("active")
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if type == "next":
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self.current_stack_pos = (
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self.current_stack_pos + 1
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if self.current_stack_pos != len(self.player_stack.get_children()) - 1
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else 0
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)
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elif type == "prev":
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self.current_stack_pos = (
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self.current_stack_pos - 1
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if self.current_stack_pos != 0
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else len(self.player_stack.get_children()) - 1
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)
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# set new active button
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if self.player_buttons and self.current_stack_pos < len(self.player_buttons):
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print(
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f"[PlayerBoxStack] Switching to player at index {
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self.current_stack_pos
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}"
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)
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self.player_buttons[self.current_stack_pos].add_style_class("active")
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self.player_stack.set_visible_child(
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self.player_stack.get_children()[self.current_stack_pos],
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)
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def on_player_clicked_by_index(self, index):
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"""Switch to player at given index"""
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if 0 <= index < len(self.player_buttons):
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# unset active from prev active button
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if self.player_buttons and self.current_stack_pos < len(
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self.player_buttons
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):
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self.player_buttons[self.current_stack_pos].remove_style_class("active")
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# set new position
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self.current_stack_pos = index
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# set new active button
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if self.player_buttons and self.current_stack_pos < len(
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self.player_buttons
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):
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self.player_buttons[self.current_stack_pos].add_style_class("active")
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self.player_stack.set_visible_child(
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self.player_stack.get_children()[self.current_stack_pos],
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)
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# Update all player boxes with new button state
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self._update_all_player_buttons()
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def on_new_player(self, mpris_manager, player):
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player_name = player.props.player_name
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# if player_name in self.config.get("ignore", []):
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# return
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# Remove the no media box if it's the only child
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if (
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len(self.player_stack.get_children()) == 1
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and self.player_stack.get_children()[0] == self.no_media_box
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):
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self.player_stack.children = []
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self.current_stack_pos = 0
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self.set_visible(True)
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new_player_box = PlayerBox(
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player=MprisPlayer(player),
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player_stack=self,
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control_center=self.control_center,
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)
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self.player_stack.children = [
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*self.player_stack.children,
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new_player_box,
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]
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self.make_new_player_button(self.player_stack.get_children()[-1])
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logger.info(
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f"[PLAYER MANAGER] adding new player: {player.get_property('player-name')}",
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)
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if self.player_buttons and self.current_stack_pos < len(self.player_buttons):
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self.player_buttons[self.current_stack_pos].set_style_classes(["active"])
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# Update all player boxes with current button state
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self._update_all_player_buttons()
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# Check if this new player is playing and switch to it
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self._switch_to_playing_player()
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def on_lost_player(self, mpris_manager, player_name):
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# the playerBox is automatically removed from mprisbox children on being removed
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logger.info(f"[PLAYER_MANAGER] Player Removed {player_name}")
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players: List[PlayerBox] = self.player_stack.get_children()
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# Find and properly destroy the player box
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player_box_to_remove = None
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for player_box in players:
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if (
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hasattr(player_box, "player")
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and player_box.player.player_name == player_name
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):
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player_box_to_remove = player_box
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break
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if player_box_to_remove:
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try:
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player_box_to_remove.destroy()
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except Exception as e:
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logger.warning(f"Failed to destroy player box: {e}")
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# Check if this was the last player
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remaining_players = [
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p for p in self.player_stack.get_children() if p != player_box_to_remove
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]
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if len(remaining_players) == 0:
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# Show the no media box instead of hiding
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self.player_stack.children = [self.no_media_box]
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self.current_stack_pos = 0
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self.player_buttons = [] # Clear player buttons
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return
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# Adjust current position if needed
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if self.current_stack_pos >= len(self.player_stack.get_children()):
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self.current_stack_pos = max(0, len(self.player_stack.get_children()) - 1)
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# Set active button if we have buttons and a valid position
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if self.player_buttons and self.current_stack_pos < len(self.player_buttons):
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self.player_buttons[self.current_stack_pos].set_style_classes(["active"])
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if self.player_stack.get_children():
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self.player_stack.set_visible_child(
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self.player_stack.get_children()[self.current_stack_pos],
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)
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# Update all player boxes with current button state
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self._update_all_player_buttons()
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# After a player is removed, check if we should switch to a playing player
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self._switch_to_playing_player()
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def make_new_player_button(self, player_box):
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new_button = Button(name="player-stack-button")
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def on_player_button_click(button: Button):
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if self.player_buttons and self.current_stack_pos < len(
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self.player_buttons
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):
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self.player_buttons[self.current_stack_pos].remove_style_class("active")
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if button in self.player_buttons:
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self.current_stack_pos = self.player_buttons.index(button)
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button.add_style_class("active")
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self.player_stack.set_visible_child(player_box)
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new_button.connect(
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"clicked",
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on_player_button_click,
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)
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self.player_buttons.append(new_button)
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# This will automatically destroy our used button
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def cleanup_button(*_):
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try:
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if new_button in self.player_buttons:
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self.player_buttons.remove(new_button)
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new_button.destroy()
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except Exception as e:
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logger.warning(f"Failed to cleanup button: {e}")
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player_box.connect("destroy", cleanup_button)
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def _update_all_player_buttons(self):
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"""Update all player boxes with the current button state"""
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players: List[PlayerBox] = self.player_stack.get_children()
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logger.info(
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f"[PlayerBoxStack] Updating buttons for {len(players)} players, {
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len(self.player_buttons)
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} buttons"
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)
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for player_box in players:
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if hasattr(player_box, "update_buttons"):
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player_box.update_buttons(self.player_buttons, len(players) > 1)
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else:
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logger.warning(
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"[PlayerBoxStack] PlayerBox missing update_buttons method"
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)
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class PlayerBox(Box):
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"""A widget that displays the current player information."""
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def __init__(
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self, player: MprisPlayer, player_stack=None, control_center=None, **kwargs
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):
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super().__init__(
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h_align="center",
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name="player-box",
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**kwargs,
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h_expand=True,
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)
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# Setup
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self.player: MprisPlayer = player
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self.player_stack = player_stack
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self.control_center = control_center
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self.fallback_cover_path = f"{data.HOME_DIR}/.current.wall"
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# Add controls_box attribute early for compatibility
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# Temporary placeholder
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self.controls_box = Box(name="temp-controls-box")
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self.image_size = 50
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self.icon_size = 15
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# State
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self.exit = False
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self.skipped = False
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# Memory management
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self.temp_artwork_files = [] # Track temp files for cleanup
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self.current_download_thread = None # Track current download thread
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self._download_cancelled = False # Flag to cancel downloads
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self._signal_connections = [] # Track signal connections
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self.album_cover = Box(style_classes="album-image-c")
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self.album_cover.set_style(
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f"background-image:url('{self.fallback_cover_path}')"
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)
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self.image_stack = Box(
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h_align="start",
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v_align="center",
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name="player-image-stack",
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)
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self.image_stack.children = [*self.image_stack.children, self.album_cover]
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self.app_icon = Box(
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children=Image(
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icon_name=self.player.player_name, name="player-app-icon", icon_size=20
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),
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h_align="end",
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v_align="end",
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tooltip_text=self.player.player_name, # type: ignore
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)
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self.image = Overlay(
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child=self.image_stack,
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overlays=[
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self.app_icon,
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],
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)
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# Track Info
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self.track_title = Label(
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label="No Title",
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name="player-title-c",
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justification="left",
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max_chars_width=25,
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ellipsization="end",
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h_align="start",
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)
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self.track_artist = Label(
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label="No Artist",
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name="player-artist-c",
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justification="left",
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max_chars_width=23,
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ellipsization="end",
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h_align="start",
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visible=True,
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)
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self.player.bind_property(
|
|
"title",
|
|
self.track_title,
|
|
"label",
|
|
GObject.BindingFlags.DEFAULT,
|
|
lambda _, x: (
|
|
re.sub(r"\r?\n", " ", x) if x != "" and x is not None else "No Title"
|
|
), # type: ignore
|
|
)
|
|
self.player.bind_property(
|
|
"artist",
|
|
self.track_artist,
|
|
"label",
|
|
GObject.BindingFlags.DEFAULT,
|
|
lambda _, x: (
|
|
re.sub(r"\r?\n", " ", x) if x != "" and x is not None else "No Artist"
|
|
), # type: ignore
|
|
)
|
|
|
|
self.track_info = Box(
|
|
name="track-info",
|
|
spacing=5,
|
|
orientation="v",
|
|
v_align="start",
|
|
h_align="start",
|
|
children=[
|
|
self.track_title,
|
|
self.track_artist,
|
|
],
|
|
)
|
|
|
|
# Buttons with fixed sizing for layout stability
|
|
self.button_box = Box(
|
|
name="button-box-c",
|
|
h_expand=False,
|
|
spacing=2,
|
|
)
|
|
|
|
# Create SVG icons with consistent sizing
|
|
self.skip_next_icon = Svg(
|
|
name="control-buttons",
|
|
size=(28, 28),
|
|
svg_file=get_relative_path("../../config/assets/icons/player/fwd.svg"),
|
|
)
|
|
self.play_pause_icon = Svg(
|
|
name="control-buttons",
|
|
size=(28, 28),
|
|
svg_file=get_relative_path("../../config/assets/icons/player/Pause.svg"),
|
|
)
|
|
|
|
# Fixed size buttons to prevent layout shifts
|
|
self.play_pause_button = Button(
|
|
name="player-button",
|
|
child=self.play_pause_icon,
|
|
on_clicked=self.player.play_pause,
|
|
)
|
|
# Set consistent button size
|
|
|
|
self.player.bind_property("can_pause", self.play_pause_button, "sensitive")
|
|
|
|
self.next_button = Button(
|
|
name="player-button",
|
|
child=self.skip_next_icon,
|
|
on_clicked=self._on_player_next,
|
|
)
|
|
# Set consistent button size
|
|
# self.next_button.set_size_request(32, 32)
|
|
self.player.bind_property("can_go_next", self.next_button, "sensitive")
|
|
|
|
self.button_box.children = (
|
|
self.play_pause_button,
|
|
self.next_button,
|
|
)
|
|
|
|
# Assign button_box to controls_box for compatibility
|
|
self.controls_box = self.button_box
|
|
|
|
self.player_info_box = Box(
|
|
name="player-info-box-c",
|
|
v_align="center",
|
|
h_expand=True,
|
|
h_align="start",
|
|
orientation="v",
|
|
children=[
|
|
self.track_info,
|
|
],
|
|
)
|
|
|
|
self.inner_box = Box(
|
|
name="inner-player-box",
|
|
h_expand=True,
|
|
v_align="center",
|
|
h_align="start",
|
|
children=[
|
|
self.image,
|
|
self.player_info_box,
|
|
],
|
|
)
|
|
# resize the inner box
|
|
self.outer_box = Button(
|
|
spacing=5,
|
|
name="outer-player-box-c",
|
|
h_expand=True,
|
|
# style="background-color:#fff",
|
|
on_clicked=self._on_outer_box_clicked,
|
|
h_align="start",
|
|
# children=[
|
|
child=self.inner_box,
|
|
# self.inner_box,
|
|
# self.player_info_box,
|
|
# self.image,
|
|
# ],
|
|
)
|
|
|
|
self.box = Box(
|
|
name="box-c",
|
|
orientation="h",
|
|
h_align="center",
|
|
h_expand=True,
|
|
children=[
|
|
self.outer_box,
|
|
self.button_box,
|
|
# self.stack_buttons_box,
|
|
],
|
|
)
|
|
|
|
self.children = [
|
|
*self.children,
|
|
self.box,
|
|
]
|
|
|
|
# Track signal connections for cleanup - store (object, handler_id) tuples
|
|
connections = bulk_connect(
|
|
self.player,
|
|
{
|
|
"exit": self._on_player_exit,
|
|
"notify::playback-status": self._on_playback_change,
|
|
"notify::metadata": self._on_metadata,
|
|
},
|
|
)
|
|
# Store as (object, handler_id) tuples
|
|
for handler_id in connections:
|
|
self._signal_connections.append((self.player, handler_id))
|
|
|
|
def destroy(self):
|
|
"""Clean up all resources when the widget is destroyed."""
|
|
# Cancel any ongoing downloads
|
|
self._download_cancelled = True
|
|
|
|
# Disconnect all signal connections
|
|
for obj, handler_id in self._signal_connections:
|
|
try:
|
|
obj.disconnect(handler_id)
|
|
except Exception as e:
|
|
logger.warning(f"Failed to disconnect signal: {e}")
|
|
self._signal_connections.clear()
|
|
|
|
# Clean up temp files
|
|
self._cleanup_temp_files()
|
|
|
|
super().destroy()
|
|
|
|
def __del__(self):
|
|
"""Ensure cleanup happens even if player exits unexpectedly."""
|
|
try:
|
|
self._cleanup_temp_files()
|
|
except Exception:
|
|
pass # Ignore errors during cleanup in destructor
|
|
|
|
def _on_prev_button_click(self, *_):
|
|
"""Handle prev button click: open expanded player in control center"""
|
|
try:
|
|
# Open expanded player in control center instead of new window
|
|
if self.control_center and hasattr(
|
|
self.control_center, "open_expanded_player"
|
|
):
|
|
self.control_center.open_expanded_player()
|
|
except Exception as e:
|
|
logger.warning(f"Failed to handle prev button click: {e}")
|
|
|
|
def _on_outer_box_clicked(self, *_):
|
|
"""Handle outer box click with proper error handling."""
|
|
try:
|
|
# Open expanded player in control center instead of new window
|
|
if self.control_center and hasattr(
|
|
self.control_center, "open_expanded_player"
|
|
):
|
|
self.control_center.open_expanded_player()
|
|
except Exception as e:
|
|
logger.warning(f"Failed to handle outer box click: {e}")
|
|
import traceback
|
|
|
|
logger.error(f"Full traceback: {traceback.format_exc()}")
|
|
|
|
def update_buttons(self, player_buttons, show_buttons):
|
|
# """Update the stack switcher buttons in this player box"""
|
|
pass
|
|
|
|
def _on_metadata(self, *_):
|
|
self._set_image()
|
|
|
|
def _cleanup_temp_files(self):
|
|
"""Clean up temporary artwork files."""
|
|
for temp_file in self.temp_artwork_files:
|
|
try:
|
|
if os.path.exists(temp_file):
|
|
os.unlink(temp_file)
|
|
except Exception as e:
|
|
logger.warning(f"Failed to cleanup temp file {temp_file}: {e}")
|
|
self.temp_artwork_files.clear()
|
|
|
|
def _on_player_exit(self, _, value):
|
|
self.exit = value
|
|
self._cleanup_temp_files() # Clean up temp files before destroying
|
|
self.destroy()
|
|
|
|
def _on_player_next(self, *_):
|
|
self.player.next()
|
|
|
|
def _on_player_prev(self, *_):
|
|
self.player.previous()
|
|
|
|
def _on_playback_change(self, player, status):
|
|
status = player.get_property("playback-status")
|
|
|
|
if status == "paused":
|
|
self.play_pause_icon.set_from_file(
|
|
get_relative_path("../../config/assets/icons/player/play.svg")
|
|
)
|
|
|
|
if status == "playing":
|
|
self.play_pause_icon.set_from_file(
|
|
get_relative_path("../../config/assets/icons/player/Pause.svg")
|
|
)
|
|
# Notify the player stack that this player started playing
|
|
if self.player_stack and hasattr(
|
|
self.player_stack, "on_player_playback_changed"
|
|
):
|
|
self.player_stack.on_player_playback_changed(self, status)
|
|
|
|
def _update_image(self, image_path):
|
|
if image_path and os.path.isfile(image_path):
|
|
self.album_cover.set_style(f"background-image:url('{image_path}')")
|
|
else:
|
|
self.album_cover.set_style(
|
|
f"background-image:url('{self.fallback_cover_path}')"
|
|
)
|
|
|
|
def _set_image(self, *_):
|
|
art_url = self.player.arturl
|
|
|
|
parsed = urllib.parse.urlparse(art_url)
|
|
if parsed.scheme == "file":
|
|
local_arturl = urllib.parse.unquote(parsed.path)
|
|
self._update_image(local_arturl)
|
|
elif parsed.scheme in ("http", "https"):
|
|
# Cancel any existing download to prevent memory buildup
|
|
self._download_cancelled = True
|
|
|
|
# Use threading.Thread instead of GLib.Thread for better control
|
|
if self.current_download_thread and self.current_download_thread.is_alive():
|
|
# Thread will check _download_cancelled flag and exit early
|
|
pass
|
|
|
|
self._download_cancelled = False
|
|
self.current_download_thread = threading.Thread(
|
|
target=self._download_and_set_artwork,
|
|
args=(art_url,),
|
|
daemon=True, # Dies with main thread
|
|
)
|
|
self.current_download_thread.start()
|
|
else:
|
|
self._update_image(art_url)
|
|
|
|
def _download_and_set_artwork(self, arturl):
|
|
"""
|
|
Download the artwork from the given URL asynchronously and update the cover
|
|
using GLib.idle_add to ensure UI updates occur on the main thread.
|
|
"""
|
|
local_arturl = self.fallback_cover_path
|
|
temp_file_path = None
|
|
|
|
try:
|
|
# Check if download was cancelled
|
|
if self._download_cancelled:
|
|
return
|
|
|
|
# Clean up old temp files first (keep only last 1 to reduce memory)
|
|
if len(self.temp_artwork_files) > 1:
|
|
old_files = self.temp_artwork_files[:-1]
|
|
for old_file in old_files:
|
|
try:
|
|
if os.path.exists(old_file):
|
|
os.unlink(old_file)
|
|
except Exception:
|
|
pass
|
|
self.temp_artwork_files = self.temp_artwork_files[-1:]
|
|
|
|
# Check again if cancelled
|
|
if self._download_cancelled:
|
|
return
|
|
|
|
# Download artwork
|
|
parsed = urllib.parse.urlparse(arturl)
|
|
suffix = os.path.splitext(parsed.path)[1] or ".png"
|
|
|
|
with urllib.request.urlopen(arturl, timeout=10) as response: # Add timeout
|
|
if self._download_cancelled:
|
|
return
|
|
data = response.read()
|
|
|
|
# Check one more time if cancelled
|
|
if self._download_cancelled:
|
|
return
|
|
|
|
# Create temp file in cache directory instead of system temp
|
|
os.makedirs(CACHE_DIR, exist_ok=True)
|
|
with tempfile.NamedTemporaryFile(
|
|
delete=False, suffix=suffix, dir=CACHE_DIR
|
|
) as temp_file:
|
|
temp_file.write(data)
|
|
temp_file_path = temp_file.name
|
|
local_arturl = temp_file_path
|
|
|
|
# Track temp file for cleanup
|
|
if temp_file_path and not self._download_cancelled:
|
|
self.temp_artwork_files.append(temp_file_path)
|
|
|
|
except Exception as e:
|
|
if not self._download_cancelled:
|
|
logger.warning(f"Failed to download artwork from {arturl}: {e}")
|
|
# Clean up failed temp file
|
|
if temp_file_path and os.path.exists(temp_file_path):
|
|
try:
|
|
os.unlink(temp_file_path)
|
|
except Exception:
|
|
pass
|
|
return
|
|
|
|
# Only update UI if not cancelled
|
|
if not self._download_cancelled:
|
|
GLib.idle_add(self._update_image, local_arturl)
|
|
|
|
def close_bluetooth(self, *args):
|
|
"""Placeholder method for compatibility"""
|
|
pass
|