334 lines
12 KiB
Python
334 lines
12 KiB
Python
from fabric.widgets.box import Box
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from fabric.widgets.button import Button
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from fabric.widgets.circularprogressbar import CircularProgressBar
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from fabric.widgets.eventbox import EventBox
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from fabric.widgets.label import Label
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from fabric.widgets.overlay import Overlay
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from gi.repository import Gdk
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import config.data as data
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import utils.icons as icons
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from services.mpris import PlayerManager, PlayerService
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from utils.wayland import WaylandWindow as Window
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from player import PlayerContainer
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class MusicPlayerPopup(Window):
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"""Popup window that shows the full music player interface"""
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def __init__(self, **kwargs):
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# Get dock position for proper anchoring
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dock_position = data.DOCK_POSITION
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popup_anchor = self._get_popup_anchor(dock_position)
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margin = self._get_popup_margin(dock_position)
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super().__init__(
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name="music-player-popup",
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layer="top",
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anchor=popup_anchor,
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margin=margin,
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exclusive=False,
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keyboard_mode="on-demand",
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visible=False,
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all_visible=False,
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**kwargs,
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)
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self.player_container = PlayerContainer()
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self.add(self.player_container)
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# Connect to escape key to close
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self.connect("key-press-event", self.on_key_press)
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self.connect("button-press-event", self.on_button_press)
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self.set_can_focus(True)
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def on_key_press(self, widget, event):
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"""Handle key press events"""
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if event.keyval == Gdk.KEY_Escape:
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self.hide_popup()
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return True
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return False
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def show_popup(self):
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"""Show the music player popup"""
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self.set_visible(True)
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self.grab_focus()
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def _get_popup_anchor(self, dock_position):
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"""Get popup anchor based on dock position"""
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anchor_map = {
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"Top": "top",
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"Bottom": "bottom",
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"Left": "left",
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"Right": "right",
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}
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return anchor_map.get(dock_position, "bottom")
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def _get_popup_margin(self, dock_position):
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"""Get popup margin based on dock position"""
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margin_map = {
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"Top": "60px 10px 10px 10px",
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"Bottom": "10px 10px 60px 10px",
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"Left": "10px 10px 10px 60px",
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"Right": "10px 60px 10px 10px",
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}
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return margin_map.get(dock_position, "10px 10px 60px 10px")
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def on_button_press(self, widget, event):
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"""Handle button press events"""
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return False
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def hide_popup(self):
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"""Hide the music player popup"""
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self.set_visible(False)
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class MusicPlayer(Box):
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"""Music player component for the dock with circular progress bar"""
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def __init__(self, **kwargs):
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super().__init__(name="music-player", **kwargs)
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# Initialize player manager
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self.manager = PlayerManager()
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self.manager.connect("new-player", self.on_new_player)
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self.manager.connect("player-vanish", self.on_player_vanish)
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# Current player tracking
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self.current_player = None
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self.current_player_service = None
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self.duration = 0.0
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self.position = 0.0
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self._current_track_info = "Music Player"
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# Create circular progress bar
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self.progress_bar = CircularProgressBar(
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name="player-circle",
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size=28,
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line_width=2,
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start_angle=150,
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end_angle=390,
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value=0.0, # Initialize with 0 progress
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)
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# Create music icon label - always use generic music icon
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self.music_label = Label(name="music-label", markup=icons.music)
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# Create button for the music icon
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self.music_button = Button(
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on_clicked=self.on_music_clicked, child=self.music_label
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)
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# Create event box for scroll events (volume control)
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self.event_box = EventBox(
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events=["scroll", "smooth-scroll"],
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child=Overlay(child=self.progress_bar, overlays=self.music_button),
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)
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# Connect scroll events for seeking
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self.event_box.connect("scroll-event", self.on_scroll)
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self.add_events(Gdk.EventMask.SCROLL_MASK | Gdk.EventMask.SMOOTH_SCROLL_MASK)
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self.add(self.event_box)
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# Popup window will be created on-demand
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self.popup = None
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# Initialize players
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self.manager.init_all_players()
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# Set initial visibility
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self.update_visibility()
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# Connect to destroy signal for cleanup
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self.connect("destroy", self.on_destroy)
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def on_destroy(self, widget):
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"""Clean up popup when component is destroyed"""
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if self.popup:
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self.popup.destroy()
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self.popup = None
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def on_new_player(self, manager, player):
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"""Handle new player detection"""
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print(f"Music dock component: New player detected - {player.props.player_name}")
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# If this is our first player, make it current
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if not self.current_player:
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self.set_current_player(player)
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self.update_visibility()
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def on_player_vanish(self, manager, player):
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"""Handle player disappearing"""
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print(f"Music dock component: Player vanished - {player.props.player_name}")
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# If the current player vanished, find another one
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if (
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self.current_player
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and self.current_player.props.player_name == player.props.player_name
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):
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self.current_player = None
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self.current_player_service = None
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# Try to find another active player
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# This is a simple approach - in a real implementation you might want more sophisticated logic
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self.update_visibility()
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def set_current_player(self, player):
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"""Set the current active player"""
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# Disconnect from previous player
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if self.current_player_service:
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try:
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self.current_player_service.disconnect_by_func(self.on_track_position)
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self.current_player_service.disconnect_by_func(self.on_play)
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self.current_player_service.disconnect_by_func(self.on_pause)
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self.current_player_service.disconnect_by_func(self.on_metadata)
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except:
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pass
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self.current_player = player
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self.current_player_service = PlayerService(player=player)
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# Connect to player events
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self.current_player_service.connect("track-position", self.on_track_position)
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self.current_player_service.connect("play", self.on_play)
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self.current_player_service.connect("pause", self.on_pause)
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self.current_player_service.connect("meta-change", self.on_metadata)
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# Always use generic music icon, not player-specific icons
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self.music_label.set_markup(icons.music)
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# Update initial state
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self.update_playback_state()
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def on_track_position(self, service, pos, dur):
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"""Handle track position updates"""
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self.position = pos
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self.duration = dur
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if dur > 0:
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progress = pos / dur
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# Use value property instead of set_percentage for CircularProgressBar
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self.progress_bar.value = progress
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# Update tooltip with timestamp info
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pos_min = int(pos // 60)
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pos_sec = int(pos % 60)
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dur_min = int(dur // 60)
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dur_sec = int(dur % 60)
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timestamp_text = f"{pos_min:02d}:{pos_sec:02d} / {dur_min:02d}:{dur_sec:02d}"
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# Get current track info if available
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if hasattr(self, '_current_track_info'):
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tooltip = f"{self._current_track_info}\n{timestamp_text}"
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else:
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tooltip = f"Music Player\n{timestamp_text}"
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self.event_box.set_tooltip_text(tooltip)
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else:
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self.progress_bar.value = 0
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self.event_box.set_tooltip_text("Music Player")
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def on_play(self, service):
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"""Handle play state"""
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self.music_label.set_markup(icons.music)
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self.progress_bar.remove_style_class("paused")
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# Update tooltip to show playing state
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if hasattr(self, '_current_track_info'):
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self.event_box.set_tooltip_text(f"{self._current_track_info} (Playing)")
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def on_pause(self, service):
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"""Handle pause state"""
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# Always use generic music icon when paused
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self.music_label.set_markup(icons.music)
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self.progress_bar.add_style_class("paused")
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# Update tooltip to show paused state
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if hasattr(self, '_current_track_info'):
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self.event_box.set_tooltip_text(f"{self._current_track_info} (Paused)")
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def on_metadata(self, service, metadata, player):
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"""Handle metadata changes"""
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# Update tooltip with current track info
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keys = metadata.keys()
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if "xesam:artist" in keys and "xesam:title" in keys:
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artist = (
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metadata["xesam:artist"][0]
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if metadata["xesam:artist"]
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else "Unknown Artist"
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)
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title = metadata["xesam:title"]
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self._current_track_info = f"{artist} - {title}"
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# If we have position info, include timestamp
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if hasattr(self, 'position') and hasattr(self, 'duration') and self.duration > 0:
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pos_min = int(self.position // 60)
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pos_sec = int(self.position % 60)
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dur_min = int(self.duration // 60)
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dur_sec = int(self.duration % 60)
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timestamp_text = f"{pos_min:02d}:{pos_sec:02d} / {dur_min:02d}:{dur_sec:02d}"
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tooltip = f"{self._current_track_info}\n{timestamp_text}"
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else:
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tooltip = self._current_track_info
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self.event_box.set_tooltip_text(tooltip)
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else:
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self._current_track_info = "Music Player"
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self.event_box.set_tooltip_text("Music Player")
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def update_playback_state(self):
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"""Update the visual state based on current playback"""
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if not self.current_player:
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return
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if (
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self.current_player.props.playback_status.value_name
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== "PLAYERCTL_PLAYBACK_STATUS_PLAYING"
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):
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self.on_play(None)
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else:
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self.on_pause(None)
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def on_music_clicked(self, button):
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"""Handle music button click - show popup"""
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if self.popup and self.popup.get_visible():
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self.popup.hide_popup()
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else:
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# Create popup on-demand if it doesn't exist
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if not self.popup:
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self.popup = MusicPlayerPopup()
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self.popup.show_popup()
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def on_scroll(self, widget, event):
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"""Handle scroll events for seeking"""
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if not self.current_player or self.duration <= 0:
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return False
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# Calculate seek amount (5 seconds per scroll)
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seek_amount = 5.0
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if event.direction == Gdk.ScrollDirection.UP:
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new_position = min(self.position + seek_amount, self.duration)
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elif event.direction == Gdk.ScrollDirection.DOWN:
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new_position = max(self.position - seek_amount, 0)
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else:
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return False
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# Seek to new position
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if self.current_player_service:
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self.current_player_service.set_position(int(new_position))
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return True
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def update_visibility(self):
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"""Update component visibility based on available players"""
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# Show component only if there are active players
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has_players = self.current_player is not None
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self.set_visible(has_players)
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# Hide in vertical mode if user preference is set
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if data.VERTICAL and hasattr(data, "DOCK_COMPONENTS_VISIBILITY"):
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music_visible = data.DOCK_COMPONENTS_VISIBILITY.get("music_player", True)
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if not music_visible:
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self.set_visible(False)
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