♻️ refactor(bluetooth): remove bounce animation code to simplify refresh logic

This commit is contained in:
sankalp committed 2025-08-05 09:08:26 +05:45
1 parent 25d12a838b
commit babdf40262
1 file changed
+3 -114
+3 -114
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@@ -54,7 +54,9 @@ class BluetoothDeviceSlot(CenterBox):
class BluetoothConnections(Box):
def __init__(self, parent, show_hidden_devices: bool = False, show_back_button=True, **kwargs):
def __init__(
self, parent, show_hidden_devices: bool = False, show_back_button=True, **kwargs
):
super().__init__(
spacing=4,
orientation="vertical",
@@ -139,13 +141,6 @@ class BluetoothConnections(Box):
self.client.notify("scanning")
self.client.notify("enabled")
# Connect cleanup on destroy
self.connect("destroy", self.on_destroy)
def on_destroy(self, widget):
"""Cleanup animations when widget is destroyed"""
self.stop_bounce_animation()
def setup_pull_to_refresh(self):
"""Setup pull-to-refresh gesture for the scrolled window"""
# Get the scrolled window's vertical adjustment
@@ -156,12 +151,6 @@ class BluetoothConnections(Box):
self.is_pulling = False
self.pull_threshold = 50 # pixels to trigger refresh
# Animation state
self.bounce_timeout_id = None
self.bounce_frame = 0
self.bounce_duration = 60 # Total frames for animation
self.bounce_amplitude = 15 # Maximum bounce height in pixels
# Connect to scroll events
self.scrolled_window.connect("scroll-event", self.on_scroll_event)
self.scrolled_window.connect("button-press-event", self.on_button_press)
@@ -183,8 +172,6 @@ class BluetoothConnections(Box):
if event.direction == Gdk.ScrollDirection.UP:
# Scrolling up at the top - toggle scan (start or stop)
self.client.toggle_scan()
# Trigger smooth bounce animation for scroll
self.start_bounce_animation()
return True # Consume the event
return False # Let normal scrolling continue
@@ -202,11 +189,6 @@ class BluetoothConnections(Box):
if pull_distance > self.pull_threshold:
# Toggle scan (start or stop)
self.client.toggle_scan()
# Trigger elastic animation for pull gesture (most satisfying)
self.start_elastic_animation()
else:
# Stop any ongoing animation
self.stop_bounce_animation()
# Hide refresh indicator
self.refresh_indicator.set_visible(False)
self.refresh_indicator.remove_style_class("ready-to-refresh")
@@ -236,99 +218,6 @@ class BluetoothConnections(Box):
self.refresh_indicator.set_visible(False)
return False
def ease_out_bounce(self, t):
"""Smooth bounce easing function (0 to 1)"""
if t < 1 / 2.75:
return 7.5625 * t * t
elif t < 2 / 2.75:
t -= 1.5 / 2.75
return 7.5625 * t * t + 0.75
elif t < 2.5 / 2.75:
t -= 2.25 / 2.75
return 7.5625 * t * t + 0.9375
else:
t -= 2.625 / 2.75
return 7.5625 * t * t + 0.984375
def ease_out_elastic(self, t):
"""Elastic easing function for smoother bounce"""
import math
if t == 0 or t == 1:
return t
p = 0.3
s = p / 4
return math.pow(2, -10 * t) * math.sin((t - s) * (2 * math.pi) / p) + 1
def start_bounce_animation(self):
"""Start smooth bounce animation for the refresh indicator"""
if self.bounce_timeout_id:
GLib.source_remove(self.bounce_timeout_id)
self.bounce_frame = 0
# Higher frame rate for smoother animation (16ms = ~60fps)
self.bounce_timeout_id = GLib.timeout_add(16, self.animate_bounce)
def animate_bounce(self):
"""Animate smooth bounce effect with easing"""
if self.bounce_frame >= self.bounce_duration:
# Animation finished
self.refresh_indicator.set_margin_top(0)
self.bounce_timeout_id = None
return False
# Calculate progress (0 to 1)
progress = self.bounce_frame / self.bounce_duration
# Apply easing function for smooth bounce
eased_progress = self.ease_out_bounce(progress)
# Calculate bounce offset (starts high, bounces down to 0)
bounce_offset = int(self.bounce_amplitude * (1 - eased_progress))
self.refresh_indicator.set_margin_top(max(0, bounce_offset))
self.bounce_frame += 1
return True
def start_elastic_animation(self):
"""Start elastic animation for more dramatic effect"""
if self.bounce_timeout_id:
GLib.source_remove(self.bounce_timeout_id)
self.bounce_frame = 0
self.bounce_duration = 80 # Longer for elastic effect
self.bounce_amplitude = 20 # Higher amplitude
self.bounce_timeout_id = GLib.timeout_add(16, self.animate_elastic)
def animate_elastic(self):
"""Animate elastic bounce effect"""
if self.bounce_frame >= self.bounce_duration:
# Animation finished
self.refresh_indicator.set_margin_top(0)
self.bounce_timeout_id = None
return False
# Calculate progress (0 to 1)
progress = self.bounce_frame / self.bounce_duration
# Apply elastic easing
eased_progress = self.ease_out_elastic(progress)
# Calculate bounce offset
bounce_offset = int(self.bounce_amplitude * (1 - eased_progress))
self.refresh_indicator.set_margin_top(max(0, bounce_offset))
self.bounce_frame += 1
return True
def stop_bounce_animation(self):
"""Stop any ongoing animations"""
if self.bounce_timeout_id:
GLib.source_remove(self.bounce_timeout_id)
self.bounce_timeout_id = None
self.refresh_indicator.set_margin_top(0)
def update_scan_label(self):
"""Update scanning state appearance"""
if self.client.scanning: